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NPC Generator

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Advanced [show]


Norman Hale, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a green tunic with brown highlights, and long tan pants that bunch up around his shoes. He wears his blonde hair down. His eyes are likewise brown.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He can't help but pocket interesting objects he comes across

History: Sold as a small child to a brothel owner, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He then took over the family business and is one of the better Carpenter for hire.

Motivation: Further expansion of business; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Criminal record, Mentor, Job. Occupation: Carpenter

Voice: Russian accent

Attributes [hide]

Norman Hale, Male Human Paladin 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)14 (+2) 13 (+1)7 (-2)
Skills Perception +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Draconic, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tim Spalding, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears silk and lounges about seductively. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.

Motivation: Wants to raise his children well.

Ideals: Disciplined. Bonds: Attractive, Religious, Immigrant. Occupation: Detective

Voice: Squeaky

Attributes [hide]

Tim Spalding, Male Human Paladin 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)10 (+0) 15 (+2)14 (+2)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Godfrey Beckwith, Male Human [Permalink]

Personal [hide]

Description: This western man wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His clothes are grease stained in places. His auburn hair is cut short. He wears an eyepatch.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the west. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends.

Flaws: Ugly, Sensitive. Bonds: Poor, Immigrant, Adventurer. Occupation: Knight

Voice: Scratchy, weak

Attributes [hide]

Godfrey Beckwith, Male Human Paladin 5
Medium (6'5") Human, Neutral Evil (CR 5)
Armor Class 8
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills Athletics +6, Survival +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp. Rich purple corundum (1100 gp). Bloodstone (40 gp). Red spinel (140 gp). Rhodochrosite (7 gp).


Social Check DCs


Bertram Norton, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears bulky yellow painted plate armor. His hair is long and auburn with streaks of brown, and is pulled back with small yellow clips. His beard is brown, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He believes the world needs to unite to get rid of orcs once and for all.

History: He was born to a criminal king-pin and mafia family Like his mother and his brother before him, after school he went straight into learning to become a Sailor. He struck the Sailor job and began his own company from there.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Criminal record, Job. Occupation: Sailor

Voice: Forgets to breathe while speaking

Attributes [hide]

Bertram Norton, Male Human Paladin 5
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)9 (-1) 14 (+2)10 (+0)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Chrysoprase (40 gp).


Social Check DCs

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