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NPC Generator

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Advanced [show]


Jacoba Denholm, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears a green vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her green boots flare out at the collars. She has no hair. She wears a mask on her face.

Personality: She likes to make people angry or surprised. She does not trust anyone and sleeps with one eye open.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Jacoba was born on a far northern island where she grew up under the tutelage of her mother, an expert Fisher. After a long history of fighting, Jacoba and her spouse have recently divorced.

Motivation: She's repulsed by the PC.

Flaws: Ugly, Antagonistic, Insomniac, Disease. Bonds: Immigrant. Occupation: Fisher

Voice: Speaks in third person

Attributes [hide]

Jacoba Denholm, Female Human Paladin 5
Medium (4'11") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)15 (+2) 12 (+1)18 (+4)
Skills Arcana +5, Insight +4
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Margery Hale, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'3" has a big stupid grin on her face most of the time. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is cut close to her head. She has hazel eyes.

Personality: She never swears and excessively uses polite adverbs when speaking. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Born in the east to a Assassin, Margery learned a great deal about her mother's area of expertise. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Margery took refuge in the ruined castle and found the beat up whip and armor she uses now. She has set out to sabotage the competition.

Motivation: She feels that her past leaves her morally obligated to help; and sabotage a competitor

Ideals: Optimist, Gifted. Bonds: Job, Nature, Criminal record. Occupation: Assassin

Voice: Mousy voice

Attributes [hide]

Margery Hale, Female Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 57 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)16 (+3) 18 (+4)14 (+2)
Skills History +6, Investigation +6
Senses Passive Perception 14
Languages Common, Infernal, Druidic, Ignan
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Bentham, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a red armored body suit, with a simple black line shooting up and back down. He has moderate length black hair. He has amber eyes and a red hat with a black feather.

Personality: This man loves poetry and to teach people poetry more than just about anything. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and money/treasure

Ideals: Artistic. Flaws: Disease, Insomniac. Bonds: Rich. Occupation: Body Guard

Voice: Indian accent

Attributes [hide]

Richard Bentham, Male Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)11 (+0) 13 (+1)12 (+1)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. Alexandrite (1200 gp). 1 Minor magic item.


Social Check DCs


Shane Bentley, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has styled his red hair well, parting it to the left. His violet eyes dart from person to person to random spaces in the air.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not trust anyone and sleeps with one eye open.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Shane took refuge in the old dungeon and found the beat up shortspear and armor he uses now. He then took over the family business and is one of the better Glassblower for hire.

Motivation: He is not mentally stable, and does not behave rationally; and to find somewhere to settle down

Flaws: Mundane, Insomniac, Insane. Bonds: Nature, Job. Occupation: Glassblower

Voice: Speaks with back of mouth

Attributes [hide]

Shane Bentley, Male Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)14 (+2) 9 (-1)12 (+1)
Skills Deception +4, Nature +5
Senses Passive Perception 9
Languages Common, Celestial, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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