Jacoba Denholm, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman wears a green vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her green boots flare out at the collars. She has no hair. She wears a mask on her face.
Personality: She likes to make people angry or surprised. She does not trust anyone and sleeps with one eye open.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Jacoba was born on a far northern island where she grew up under the tutelage of her mother, an expert Fisher. After a long history of fighting, Jacoba and her spouse have recently divorced.
Motivation: She's repulsed by the PC.
Flaws: Ugly, Antagonistic, Insomniac, Disease. Bonds: Immigrant. Occupation: Fisher
Voice: Speaks in third person
Attributes [hide]
Medium (4'11") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 80 pp. 1 Minor magic item.
Margery Hale, Female Human [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'3" has a big stupid grin on her face most of the time. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is cut close to her head. She has hazel eyes.
Personality: She never swears and excessively uses polite adverbs when speaking. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Born in the east to a Assassin, Margery learned a great deal about her mother's area of expertise. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Margery took refuge in the ruined castle and found the beat up whip and armor she uses now. She has set out to sabotage the competition.
Motivation: She feels that her past leaves her morally obligated to help; and sabotage a competitor
Ideals: Optimist, Gifted. Bonds: Job, Nature, Criminal record. Occupation: Assassin
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 57 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 16 (+3) | 16 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Infernal, Druidic, Ignan
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Richard Bentham, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a red armored body suit, with a simple black line shooting up and back down. He has moderate length black hair. He has amber eyes and a red hat with a black feather.
Personality: This man loves poetry and to teach people poetry more than just about anything. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and money/treasure
Ideals: Artistic. Flaws: Disease, Insomniac. Bonds: Rich. Occupation: Body Guard
Voice: Indian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Alexandrite (1200 gp). 1 Minor magic item.
Shane Bentley, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has styled his red hair well, parting it to the left. His violet eyes dart from person to person to random spaces in the air.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not trust anyone and sleeps with one eye open.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Shane took refuge in the old dungeon and found the beat up shortspear and armor he uses now. He then took over the family business and is one of the better Glassblower for hire.
Motivation: He is not mentally stable, and does not behave rationally; and to find somewhere to settle down
Flaws: Mundane, Insomniac, Insane. Bonds: Nature, Job. Occupation: Glassblower
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Celestial, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 800 gp. 1 Minor magic item.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

