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NPC Generator

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Advanced [show]


Balimaar Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man likes to wear ponchos typically of a light brown in addition to tight pants. His blonde hair is cut jaggedly and amateurishly. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is able to make almost anything out of random pieces of junk.

History: Balimaar hails from a village terrorized by gnolls. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Being a Shoemaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable.

Ideals: Gifted. Flaws: Addict, Insane. Bonds: Enemies, Criminal record. Occupation: Shoemaker

Voice: Complex vocabulary, royal

Attributes [hide]

Balimaar Ainsworth, Male Human Paladin 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)10 (+0) 15 (+2)13 (+1)
Skills Deception +4, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Susannah Carlisle, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a fine chain shirt which she covers with grey colored cloaks and clothing. She has styled her chestnut hair well, parting it to the left. She has violet eyes and a grey hat with a brown feather.

Personality: Susannah is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Susannah grew up listening to her father's many stories. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has dedicated herself to building a better village for her children.

Motivation: She feels threatened by others; and wants to raise her children well

Ideals: Extrovert. Flaws: Impulsive, Fearful. Bonds: Adventurer, Family. Occupation: Performer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Susannah Carlisle, Female Human Paladin 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Abyssal, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Sapphire pendant on gold chain (800 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alice Cotton, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female wears a blue shirt with thin brown vertical stripes and tan pants. She is tall, broad shouldered and powerfully built. She sports a flattop hair cut. Her eyes are blue and she is always smoking a pipe.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Born in the north to a Bricklayer, Alice learned a great deal about her mother's area of expertise. A gifted student she started as a Carpenter, but she got bored and became a Bricklayer. She now travels the world, in search of power and loot.

Motivation: She wants to meet her childhood hero.

Ideals: Impeccable. Bonds: Job, Adventurer. Occupation: Bricklayer

Voice: Sleepy voice

Attributes [hide]

Alice Cotton, Female Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 6 (-2)5 (-3) 12 (+1)9 (-1)
Skills Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp.


Social Check DCs


Mary Garrick, Female Human [Permalink]

Personal [hide]

Description: This woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She is muscular with a powerful set of arms. Her hair is always cut to a buzz. She is baby faced.

Personality: She dislikes all the random violence that takes place in the east. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with lycanthropy at a very young age, Mary has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is greedy; and to get a good night's sleep

Ideals: Pacifist, Philantrophist. Flaws: Disease, Insomniac. Bonds: Rich. Occupation: Dyer

Voice: Loud with bravado

Attributes [hide]

Mary Garrick, Female Human Paladin 5
Medium (4'8") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)10 (+0) 15 (+2)12 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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