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NPC Generator

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Advanced [show]


Trey Harper, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Dilettante. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His white hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes peer out from beneath his feathered yellow hat.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Engraver mother left him crippled. He then took over the family business and is one of the better Dilettante for hire.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Shy, Disease. Bonds: Job, Rich. Occupation: Dilettante

Voice: High pitched and raspy

Attributes [hide]

Trey Harper, Male Human Paladin 5
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)9 (-1) 5 (-3)11 (+0)
Skills Acrobatics +5, Animal Handling +0
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Rich purple corundum (1200 gp).


Social Check DCs


John Birkenhead, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'0" and wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny emerald earrings on each ear.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Barber mother left him crippled. After months of barely getting by, John managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Flaws: Disease. Bonds: Rich, Enemies, Criminal record, Religious. Occupation: Knight

Voice: Loud with bravado

Attributes [hide]

John Birkenhead, Male Human Paladin 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)18 (+4) 10 (+0)12 (+1)
Skills Athletics +3, Religion +7
Senses Passive Perception 10
Languages Common, Sylvan, Ignan, Draconic, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 5000 sp. Chalcedony (40 gp). Aquamarine (600 gp). Coral (60 gp). Jet (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Allerton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a tan and black handkerchief worn on his left side. He carries with him a set of monstrous two handed axes on his belt, each one with a aquamarine on the hilt. He has no hair. He wears a mask on his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised by priests from a young age. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and human compassion

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Adventurer, Religious, Mentor. Occupation: Barkeep

Voice: Dutch accent

Attributes [hide]

Rolf Allerton, Male Human Paladin 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)16 (+3) 6 (-2)9 (-1)
Skills Nature +6, Persuasion +2
Senses Passive Perception 8
Languages Common, Draconic, Celestial, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Peridot (50 gp). Black pearl (1500 gp).


Social Check DCs


Ida Barclay, Female Human [Permalink]

Personal [hide]

Description: She has a missing left arm. She dresses in collared shirts and wears a proper scarf over her head. She is bald on top and has large chestnut tufts of hair around her ears. Her eyes are amber and she is always smoking a pipe.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: From birth she was tutored by a cruel and relentless mentor. Her family was turned out during the war. She and her family wandered east to less war torn lands. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wishes to resurrect an old love; and she is greedy

Ideals: Justice, Philantrophist. Flaws: Ugly. Bonds: Mentor. Occupation: Slave Trader

Voice: Speaks with squeezed throat

Attributes [hide]

Ida Barclay, Female Human Paladin 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Animal Handling +5, Religion +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs

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