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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Susannah Gresham, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman prefers to wear black clothing when she does not wear armor. She keeps her chestnut hair in a pixie cut. She has gleaming, smiling amber eyes.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to travel the world and help people.

Motivation: She's attracted to the PC; and she has a crush on the local mercenary

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Slave, Criminal record, Has a crush. Occupation: Spice Merchant

Voice: Shortens vowels

Attributes [hide]

Susannah Gresham, Female Human Paladin 5
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)12 (+1) 19 (+4)14 (+2)
Skills Nature +4, Perception +7
Senses Passive Perception 17
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: Deep green spinel (130 gp).


Social Check DCs


Hunter Anderton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a tight fitting blue shirt and pants. He has a small bristly mustache and wavy golden hair. His eyes are likewise brown.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to fit into much smaller and tighter spaces than normal.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and he's repulsed by the pc

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Navigator

Voice: Speaks fast with a slight lisp

Attributes [hide]

Hunter Anderton, Male Human Paladin 5
Medium (6'6") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)12 (+1) 10 (+0)12 (+1)
Skills Arcana +4, Performance +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. 1 Silk rope. 1 Simple lock.


Social Check DCs


Trey Harlan, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He is dressed in earthy colors with a violet and black handkerchief worn on his left side. His golden hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Overbrimming with self-confidence, Trey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Trey was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trey took refuge in the large cave and found the beat up spear and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and he feels threatened by others

Ideals: Impeccable, Fighting. Flaws: Fearful. Bonds: Nature, Family, Adventurer. Occupation: Marshal

Voice: Booming voice

Attributes [hide]

Trey Harlan, Male Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)18 (+4) 12 (+1)11 (+0)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll, Gnome, Draconic
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. Alexandrite (1600 gp). 1 Breastplate.


Social Check DCs


Joan Wakefield, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a brown vest and prefers black and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has wavy golden hair. Her eyes are gray and beady.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Born in the south to a Bather, Joan learned a great deal about her father's area of expertise. Through the years after Joan was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Joan's father didn't care for her much, and the feeling was mutual. She inherited the family business which she has now maintained for 6 years.

Motivation: To end her boredom; and she has comitted a past crime that haunts her to this day

Flaws: Ugly, Mundane, Antagonistic. Bonds: Criminal record, Job. Occupation: Bather

Voice: Indian accent

Attributes [hide]

Joan Wakefield, Female Human Paladin 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)10 (+0) 11 (+0)18 (+4)
Skills Stealth +2, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 40000 cp. 3 Smokesticks.


Social Check DCs

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