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NPC Generator

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Advanced [show]


Trey Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He carries with him a set of scimitars, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Trey lived on a farm with his mother, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Navigator and was forced into it by his family; and to get a good night's sleep

Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Adventurer, Family. Occupation: Navigator

Voice: Boston accent

Attributes [hide]

Trey Anderton, Male Human Paladin 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)16 (+3) 12 (+1)7 (-2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. Sard (60 gp).


Social Check DCs


Arnold Melancon, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears black cloth garments or leather armor. His brown hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a bit of a xeno-phobe, disliking non-Humans.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. A gifted student he started as a Slave Trader, but he got bored and became a Glassblower. He now owns his own business.

Motivation: He is terrified, and will act out of fear; and further expansion of business

Flaws: Racist, Fearful. Bonds: Job, Religious, Enemies. Occupation: Glassblower

Voice: growls and snarls, animalistic

Attributes [hide]

Arnold Melancon, Male Human Paladin 5
Medium (6'2") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Tourmaline (60 gp). Golden yellow topaz (200 gp). Chrysoberyl (60 gp). Coral (60 gp).


Social Check DCs


Mary Deighton, Female Human [Permalink]

Personal [hide]

Description: This woman wears silk and lounges about seductively, and sports empty pouches on her belt. She has a very tight haircut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is obsessed with finding treasure.

History: Her mother raised her in a mountain cabin. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk

Flaws: Shy. Bonds: Attractive, Adventurer, Nature, Mentor. Occupation: Dilettante

Voice: Squeaky

Attributes [hide]

Mary Deighton, Female Human Paladin 5
Medium (4'9") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)14 (+2) 13 (+1)15 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp.


Social Check DCs


Richard Snape, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He wears long strands of opal and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His blonde hair is knotted and matted. This brown eyed easterner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich eastern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Banker. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and revenge

Ideals: Joker. Bonds: Rich, Job, Enemies. Occupation: Banker

Voice: Whispers

Attributes [hide]

Richard Snape, Male Human Paladin 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)14 (+2) 16 (+3)10 (+0)
Skills Animal Handling +6, Athletics +6
Senses Passive Perception 13
Languages Common, Giant, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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