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NPC Generator

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Advanced [show]


Alexandre Tickle, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and wears a blue coat over a tan low-cut shirt, and a wide-brimmed hat upon his head. His right hand appears badly burned and disfigured. He is bald on top and has large silver tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Alexandre was born the youngest of three triplets. He was an apprentice working in his mother's forge. He has worked as a Barkeep like his mother before him.

Motivation: An old rival family wants him found.

Flaws: Ugly. Bonds: Job, Immigrant, Family. Occupation: Barkeep

Voice: Uses lots of figures of speech

Attributes [hide]

Alexandre Tickle, Male Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Brownrigg, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears black cloth garments or leather armor. His hair, while still mostly blonde, has prominent grey streaks. His amber eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Gifted from a young age, Guy studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He struck the Mercenary job and began his own company from there.

Motivation: He is terrified, and will act out of fear; and wants to open a new tavern

Ideals: Philantrophist, Gifted. Flaws: Hedonist, Fearful. Bonds: Job. Occupation: Mercenary

Voice: Speaks with back of mouth

Attributes [hide]

Guy Brownrigg, Male Human Paladin 5
Medium (6'3") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)6 (-2) 14 (+2)10 (+0)
Skills Animal Handling +5, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40 pp.


Social Check DCs


Everard Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times. His blonde hair is knotted and matted. His amber eyes lackadaisically let the world flow into them.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is an amazing painter.

History: Everard was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. His psionic abilities were realized during a raid on his village. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Painter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Everard Heiser, Male Human Paladin 5
Medium (6'2") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)12 (+1) 14 (+2)9 (-1)
Skills Investigation +4, Medicine +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugolina Rodney, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears tight fighting clothing, which leaves very little to the imagination. She has done her best to style her silver hair to look like a famous performer. Her face is scarred and worn.

Personality: She is fixated on the number 16. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a poor family in the city she treasured whatever gifts she got. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: She is not mentally stable, and does not behave rationally; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Enemies, Poor. Occupation: Body Guard

Voice: Australian accent

Attributes [hide]

Hugolina Rodney, Female Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)15 (+2) 9 (-1)13 (+1)
Skills History +5, Investigation +5
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. A silver and pearl hairclip (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A silver and pearl hairclip (60 gp). An abacus with copper, silver and gold markers (70 gp). 1 Minor magic item.


Social Check DCs

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