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NPC Generator

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Advanced [show]


Ernest Dryden, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His silver hair is knotted and matted. He is very pretty but has cold, dead eyes.

Personality: He is extraordinarily eccentric. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born several months after his father was called into army service. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Military, Adventurer. Occupation: Actor

Voice: Aggressive tone

Attributes [hide]

Ernest Dryden, Male Human Paladin 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)12 (+1) 17 (+3)7 (-2)
Skills Performance +1, Survival +6
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 30000 cp. A silver and pearl hairclip (80 gp). Gold and topaz bottle stopper cork (1300 gp). Jeweled anklet (1000 gp). An abacus with copper, silver and gold markers (180 gp).


Social Check DCs


Raymond Winthrop, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear brown clothing when he does not wear armor, and a wedding ring on his right hand. His black hair is singed and shortened. His thin eyebrows rest above his beady green eyes.

Personality: He is overprotective of those who hire his services. He receives visions of the future at random moments

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by brigands. Raymond was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Many brigands want him driven away.

Ideals: Gifted. Flaws: Ugly. Bonds: In love, Guardian, Religious, Enemies. Occupation: Doctor

Voice: growls and snarls, animalistic

Attributes [hide]

Raymond Winthrop, Male Human Paladin 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)13 (+1) 12 (+1)5 (-3)
Skills Deception +0, Performance +0
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


John Addington, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft white waves gently in the breeze. Beneath his clothing is a huge mess of scar tissue. His hair is golden and curly. He tend to wears goggles to shield his eyes.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the north, but his parents moved at a very young age to the south. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and to reunite with his absent father

Ideals: Artistic. Bonds: Rich, Slave, Family, Immigrant. Occupation: Navigator

Voice: Draws out vowels

Attributes [hide]

John Addington, Male Human Paladin 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)11 (+0) 14 (+2)18 (+4)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Lapis lazuli (14 gp). Red-brown spinel (80 gp). Jasper (40 gp). Black pearl (1600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Sarah Heiser, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is constantly adorned with expensive silk clothing, often dyed in bright violet and brown, and wears rings and necklaces with large, colorful gems. Her hair is brown, silky, and of moderate length. She has gleaming, smiling green eyes.

Personality: She never swears and excessively uses polite adverbs when speaking. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born into a rich family. While studying, she fell in love. They married and had a daughter. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to open a new tavern; and balancing her hectic life and new engraver responsibilities is difficult

Ideals: Optimist, Justice. Bonds: Rich, Attractive, In love, Job. Occupation: Engraver

Voice: Hissing voice

Attributes [hide]

Sarah Heiser, Female Human Paladin 5
Medium (4'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)14 (+2) 12 (+1)7 (-2)
Skills Athletics +2, Insight +4
Senses Passive Perception 11
Languages Common, Infernal, Ignan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. Amethyst (50 gp). Tourmaline (50 gp).


Social Check DCs

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