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NPC Generator

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Ability Scores
Seed

Advanced [show]


Katherine Marley, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who prefers to wear violet clothing when she does not wear armor. Her auburn hair is styled in orderly dreadlocks. She wears a mask on her face.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. A true patriot, Katherine would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Katherine hails from a village terrorized by giants. Katherine abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has decided she is irredeemable; and someone believes her a fraud

Bonds: Enemies, Military, Adventurer, Criminal record. Occupation: Priest

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Katherine Marley, Female Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)17 (+3) 16 (+3)12 (+1)
Skills Acrobatics +4, Nature +6
Senses Passive Perception 13
Languages Common, Auran, Dwarven, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20 pp.


Social Check DCs


Justin Hallewell, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a fancy blue suit. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has violet eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Justin was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Fletcher. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to pay off his debts

Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Job, Adventurer, Debt. Occupation: Fletcher

Voice: Rolls R's

Attributes [hide]

Justin Hallewell, Male Human Paladin 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)13 (+1) 13 (+1)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Enfield, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He dresses in yellow turtlenecks beneath a black coat with green slacks. His long white hair is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Always inclined to offer people food he seems plenty friendly. He works hard and plays hard.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many illithids want him driven away

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Attractive, Immigrant, Enemies. Occupation: Ruler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Anselm Enfield, Male Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)17 (+3) 7 (-2)13 (+1)
Skills Arcana +6, Deception +4
Senses Passive Perception 8
Languages Common, Elven, Orc, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30000 cp. Blue quartz (11 gp). Lapis lazuli (11 gp). Rich purple corundum (600 gp). 1 Masterwork Common Melee.


Social Check DCs


Charles Mitchell, Male Human [Permalink]

Personal [hide]

Description: A 5'6" southern man, he wears a simple tan robe with green stripes complete with hood. His white hair is drawn into a tight pony tail with a butterfly scrunchie. This amber eyed southerner is not easily forgotten.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He plays an instrument quite well.

History: He was raised in a mountains tribe. Charles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Barber

Voice: Puts emphasis on the wrong words

Attributes [hide]

Charles Mitchell, Male Human Paladin 5
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)8 (-1) 11 (+0)9 (-1)
Skills Performance +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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