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NPC Generator

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Advanced [show]


Alex Atterton, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His Stetson hat is riddled with cuts and holes. His thin eyebrows rest above his beady amber eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Alex hails from a village terrorized by drow. When Alex reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Greedy. Bonds: Adventurer, Enemies, Military. Occupation: Banker

Voice: High pitched and raspy

Attributes [hide]

Alex Atterton, Male Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)16 (+3) 12 (+1)11 (+0)
Skills Acrobatics +3, Nature +6
Senses Passive Perception 11
Languages Common, Undercommon, Aquan, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Just what you see.


Social Check DCs


Hunter Ridley, Male Human [Permalink]

Personal [hide]

Description: He wears just a tan suit. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a very tight haircut. His face is scarred and worn.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has a habit of throwing himself into exceedingly dangerous situations.

History: He served in the navy to pay for his family's outstanding loans. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To clean up the streets; and he wants nothing more than to rejoin the army

Ideals: Justice, Gifted. Flaws: Ugly, Impulsive. Bonds: Military. Occupation: Assassin

Voice: Posh accent

Attributes [hide]

Hunter Ridley, Male Human Paladin 5
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)12 (+1) 8 (-1)14 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs


Charles Marleigh, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and dresses in white turtlenecks beneath a tan coat with grey slacks. His right leg appears badly burned and disfigured. His red hair is lengthy and is close to two feet long. His green eyes lackadaisically let the world flow into them.

Personality: He is a Carter first and foremost. He believes firmly that knowledge should be universal. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised in a forest tribe. A freak accident while working with his Fletcher father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is unsatisfied with his job.

Ideals: Impeccable. Flaws: Disease. Bonds: Job, Nature. Occupation: Carter

Voice: Soft and mumbly

Attributes [hide]

Charles Marleigh, Male Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 4 (-3)18 (+4) 16 (+3)13 (+1)
Skills Nature +7, Stealth +2
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Goblin, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Redfield, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears a robe, a symbol of strength around his neck, and a bow on his belt. He wears his black hair up in a very large beehive style do. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He can't help but pocket interesting objects he comes across

History: Sold as a small child to a slaver, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their daughter. He worked as a Bowyer, and he later adopted a second daughter.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting. Bonds: Attractive, Family, Criminal record, Mentor. Occupation: Bowyer

Voice: Speaks through clenched teeth

Attributes [hide]

Guy Redfield, Male Human Paladin 5
Medium (6'4") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)9 (-1) 11 (+0)12 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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