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NPC Generator

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Advanced [show]


Sybil Birkenhead, Female Human [Permalink]

Personal [hide]

Description: She wears a green vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her green boots flare out at the collars. Her chestnut hair is lengthy and is close to two feet long. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: She was born several months after her mother was called into army service. Her arcane abilities were realized during a raid on her village. She has since lost track of the people in her past.

Motivation: A strong sense of loyalty to Human people; and to reunite with her absent mother

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Family, Military. Occupation: Bookbinder

Voice: Can't modulate volume

Attributes [hide]

Sybil Birkenhead, Female Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)6 (-2) 13 (+1)5 (-3)
Skills Arcana +1, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sybil Eastoft, Female Human [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She carries a battered sword and tarnished greatsword as well. Her white hair is matted, messy, and big. Her violet unseeing eyes seem to look past you.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born to loving parents in a slum to the east. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Fighting, Joker. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Seamstress

Voice: Old Prospector

Attributes [hide]

Sybil Eastoft, Female Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)15 (+2) 11 (+0)9 (-1)
Skills Athletics +3, Deception +2
Senses Passive Perception 10
Languages Common, Giant, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Elizabeth Halsey, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has done her best to style her black hair to look like a famous performer. Her violet eyes dart from person to person to random spaces in the air.

Personality: While she acts the brute, she is far gentler than she would appear. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently she has begun working with bootleggers and crooks.

Motivation: She is a bit of a kleptomaniac; and a rival would like her out of the picture

Ideals: Athletic, Fighting. Bonds: Attractive, Criminal record, Immigrant. Occupation: Blacksmith

Voice: French accent

Attributes [hide]

Elizabeth Halsey, Female Human Paladin 5
Medium (4'9") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)13 (+1) 11 (+0)14 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 60 pp. Black pearl (1200 gp). Chalcedony (30 gp). Tourmaline (60 gp).


Social Check DCs


Jane Chatham, Female Human [Permalink]

Personal [hide]

Description: She wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a axe, but if one is not available she will default to her greataxe. Her attire stands in sharp contrast to her greataxe, which is beautifully polished and possesses an ornate carving of a cross on it. She is bald on top and has large red tufts of hair around her ears. She has gleaming, smiling violet eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is lazy, self-centered, vain, and jealous.

History: Sold as a small child to a brothel owner, Jane was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She used her abilities to travel the world and help people.

Motivation: To clean up the streets; and regain custody of her son

Ideals: Philantrophist. Flaws: Ugly, Selfish. Bonds: Mentor. Occupation: Sailor

Voice: Creaky witch voice

Attributes [hide]

Jane Chatham, Female Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)4 (-3) 13 (+1)12 (+1) 11 (+0)17 (+3)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 2d4-1, Ranged +0 / 2d4-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. Jade (80 gp). Deep blue spinel (1600 gp). Azurite (10 gp). Pink pearl (80 gp).


Social Check DCs

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