Yvonne Dudley, Female Human [Permalink]
Personal [hide]
Description: She wears a brown costume with the symbols of luck on her torso. Her skin is fair and her fingers are delicate and long. Her hair is chestnut and curly. Her hazel eyes dart from person to person to random spaces in the air.
Personality: Prone to second guessing herself, she comes off as nervous. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: When she was but 7 years old her parents immigrated from the north. She dropped out of school to support her sick mother, and resented it. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She feels threatened by others; and her relatives are trying to arrange a marriage
Ideals: Logical. Flaws: Shy, Fearful. Bonds: Immigrant, Family. Occupation: Engraver
Voice: Hissing voice
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 2000 sp. 1 Full Plate. 1 Breastplate. 1 Breastplate. 1 Half-Plate.
Emeny Middleton, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears bulky blue painted plate armor. Her auburn hair is heavily combed to the left. Her eyes are green and beady.
Personality: She has always had a great fascination with Human culture. Flattery will make her almost putty in your hands.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure.
Flaws: Ugly, Racist, Selfish, Disease. Bonds: Rich. Occupation: Mortician
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp. 1 Minor magic item.
Jane Tickle, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she usually wears her brown robe and has her trident always slung over her shoulder. She has wavy black hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She loves telling others what to do and how they should feel about things. She works hard and plays hard.
History: A powerful necromancer made her what she is. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has since lost track of the people in her past.
Motivation: Find a way to reverse the transformation of her sister; and to reunite with her absent mother
Ideals: Opinionated. Flaws: Hedonist. Bonds: Attractive, Mentor, Family. Occupation: Mayor
Voice: Shortens vowels
Attributes [hide]
Medium (4'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 4000 sp. Violet garnet (300 gp). Azurite (11 gp). Chalcedony (40 gp). Red-brown spinel (150 gp). 1 Minor magic item. 1 Minor magic item.
Rosalind Van Es, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed mace, just in case. She has moderate length black hair. She wears large thick round spectacles.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She does not believe in violence as a means to an end. She is a dedicated Performer but believes her peers are too gung-ho.
History: Rosalind lived on a farm with her mother, near the main road leading to a nearby town. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. By chance she met her brother recently and the two have been together since.
Motivation: Nothing but the best is good enough for her; and her spouse's relatives view her with great suspicion
Ideals: Pacifist, Impeccable. Flaws: Shy, Antagonistic. Bonds: Family. Occupation: Performer
Voice: German accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 21 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 9 (-1) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


