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NPC Generator

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Advanced [show]


Drogo Hastings, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears very tight pants and wife beaters, though occasionally he sports a red coat. His hair is cut close to his head. His eyes are a pleasant amber.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Detective.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Persistence. Flaws: Impulsive. Bonds: Poor, Job, Criminal record. Occupation: Detective

Voice: Spits and sputters

Attributes [hide]

Drogo Hastings, Male Human Paladin 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)17 (+3) 11 (+0)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Giant, Auran, Ignan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. Black pearl (900 gp). Freshwater pearl (8 gp). Violet garnet (900 gp).


Social Check DCs


Alice Marston, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears a robe, a symbol of the four houses of cards around her neck, and a ceremonial dagger on her belt. Beneath her clothing is a huge mess of scar tissue. Her hair is cut close to her head. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Alice was born in the west. At a young age she loved to build and create. She was taken from her home at a very young age. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Wants to have a good time and be beloved; and she loathes her own lifestyle

Ideals: Fighting, Optimist, Persistence. Flaws: Depressed. Bonds: Slave. Occupation: Sage

Voice: Laughs frequently while speaking

Attributes [hide]

Alice Marston, Female Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills Religion +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Giant, Draconic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 6000 sp. Brown-green garnet (100 gp). Freshwater pearl (11 gp). Azurite (11 gp). Amethyst (100 gp).


Social Check DCs


Margery Beitz, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she dresses in blue turtlenecks beneath a brown coat with grey slacks, and is pretty ugly. She has a long golden ponytail with little hanging trinkets. She has gleaming, smiling amber eyes.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is obsessed with her god.

History: Born to a pair of adventurers, Margery grew up listening to her father's many stories. A gifted student she started as a Marshal, but she got bored and became a Miller. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and regain custody of her daughter

Flaws: Ugly. Bonds: Religious, Adventurer, Job, Family. Occupation: Miller

Voice: Indian accent

Attributes [hide]

Margery Beitz, Female Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 12 (+1)14 (+2) 10 (+0)12 (+1)
Skills History +5, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 2000 sp. 4 Tanglefoot bags. 1 Thunderstones. 1 Everburning torch.


Social Check DCs


Margery Allerton, Female Human [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'3" when asserting herself. Her hair is red and very short. She is baby faced.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She also hits on women, regardless of circumstances.

History: When she was but 5 years old her parents immigrated from the west. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and she is unsatisfied with her job

Flaws: Disease, PTSD. Bonds: Has a crush, Immigrant, Job. Occupation: Priest

Voice: Jamaican accent

Attributes [hide]

Margery Allerton, Female Human Paladin 5
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 11 (+0)11 (+0) 7 (-2)10 (+0)
Skills Deception +3, Investigation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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