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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Bertram Yeardley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears loose pants and a collared shirt complete with sweater beneath his coat. His moppish golden hair is in a traditional bowl cut. His eyes are amber and catlike.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Bertram hails from a village terrorized by brigands. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg

Ideals: Justice. Flaws: Ugly, Insane. Bonds: Job, Enemies. Occupation: Knight

Voice: Old Prospector

Attributes [hide]

Bertram Yeardley, Male Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)4 (-3) 10 (+0)11 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp.


Social Check DCs


Balimaar Dalton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears dull green sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. His red hair is styled in orderly dreadlocks. He has gray eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with a lost civilization.

History: Born to a Doctor, his mother struggled to pay the bills. He moved out east to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: Find a way to reverse the transformation of his sister; and a rival would like him out of the picture

Ideals: Optimist. Bonds: Adventurer, Poor, Criminal record, Family. Occupation: Knight

Voice: Old thin voice

Attributes [hide]

Balimaar Dalton, Male Human Paladin 5
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 15 (+2)6 (-2)
Skills Acrobatics +5, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Golden yellow topaz (1600 gp). Hematite (8 gp). White opal (900 gp). Blue sapphire (900 gp).


Social Check DCs


Trey Clinton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'10" and wears a well pressed and immaculate suit (or dress). His hair, while still mostly white, has prominent grey streaks. This blue eyed southerner is not easily forgotten.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the south to a Adventurer, Trey learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels threatened by others; and balancing his hectic life and new adventurer responsibilities is difficult

Ideals: Athletic, Persistence. Flaws: Fearful. Bonds: Slave, Job. Occupation: Adventurer

Voice: Slow speaker

Attributes [hide]

Trey Clinton, Male Human Paladin 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills Intimidation +4, Nature +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 6000 sp.


Social Check DCs


Henry Nash, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is renowned for his bright black suits and hats and is in decent physical shape. His wide-brimmed hat is riddled with cuts and holes. This violet eyed easterner is not easily forgotten.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Someone believes him a fraud; and he wants revenge against dire rats

Ideals: Philantrophist, Gifted. Flaws: Ugly, Impulsive. Bonds: Adventurer, Enemies. Occupation: Dilettante

Voice: American accent

Attributes [hide]

Henry Nash, Male Human Paladin 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 59 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)10 (+0) 16 (+3)15 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: A necklace of small pink pearls (1000 gp).


Social Check DCs

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