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NPC Generator

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Advanced [show]


Charles Nash, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and red. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: The child of southern immigrants he idolized his mother. Charles was born on a far southern desert where he grew up under the tutelage of his mother, an expert Adventurer. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of gnolls; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Joker. Bonds: Attractive, Enemies, Immigrant. Occupation: Adventurer

Voice: High pitched and raspy

Attributes [hide]

Charles Nash, Male Human Paladin 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)13 (+1) 10 (+0)15 (+2)
Skills Deception +5, History +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 30000 cp. 1 Masterwork studded leather. 1 Banded mail. 1 Darkwood Shield. 1 Masterwork studded leather.


Social Check DCs


John Stanford, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear flannel. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has a tattooed face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a minor phobia of water and hates getting wet.

History: He was born several months after his mother was called into army service. His childhood dream was to be a Junk Dealer, but he was a colossal failure. He then took over the family business and is one of the better Mortician for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic. Flaws: Fearful. Bonds: Military, Job. Occupation: Mortician

Voice: Draws out vowels

Attributes [hide]

John Stanford, Male Human Paladin 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 8
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)15 (+2) 10 (+0)8 (-1)
Skills Medicine +3, Performance +2
Senses Passive Perception 10
Languages Common, Goblin, Elven
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 2000 sp.


Social Check DCs


Shane Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He has a small bristly mustache and wavy red hair. He wears an eyepatch.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a very good compulsive liar and kleptomaniac.

History: Born to a pair of adventurers, Shane grew up listening to his mother's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shane grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shane. He moves from town to town, unable to find a place to settle.

Motivation: He has decided he is irredeemable.

Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Criminal record, Adventurer, Immigrant. Occupation: Slave Trader

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Shane Barclay, Male Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)12 (+1) 17 (+3)14 (+2)
Skills Deception +5, Insight +6
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 6000 sp. 1 Superior lock.


Social Check DCs


Randal Law, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear green pants and tee shirts. He has done his best to style his golden hair to look like a famous performer. He is baby faced.

Personality: He dislikes all the random violence that takes place in the south. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with his Fortune-teller father left him crippled. Days after completing his studies, news broke out that his hometown was attacked by illithids. Randal was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He wants revenge against illithids.

Ideals: Pacifist. Flaws: Ugly, Disease. Bonds: Enemies, Rich. Occupation: Doctor

Voice: Can't modulate volume

Attributes [hide]

Randal Law, Male Human Paladin 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)10 (+0) 7 (-2)13 (+1)
Skills Arcana +3, Insight +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs

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