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NPC Generator

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Advanced [show]


Geoffrey Birkenhead, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey shirt with thin blue vertical stripes and brown pants. His hair is brown and very short. His eyes are a pleasant amber.

Personality: Abrasive and pushy, he has a hard time making friends. He is lazy, self-centered, vain, and jealous.

History: When he was but 7 years old his parents immigrated from the south. Through the years after Geoffrey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Geoffrey's mother didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Antagonistic, Selfish. Bonds: Immigrant, Adventurer. Occupation: Butcher

Voice: Breathy voice

Attributes [hide]

Geoffrey Birkenhead, Male Human Paladin 5
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)15 (+2) 14 (+2)12 (+1)
Skills Persuasion +4, Survival +5
Senses Passive Perception 12
Languages Common, Goblin, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Gomory Marlowe, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a white poncho over his likewise colored trousers and shirt. With bright white hair and a scraggly beard. His face is scarred and worn.

Personality: Aggressive, abrasive, and angry, Gomory embodies much of what other species detest in the Humans. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He comes from a rich eastern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the east, certain he would find work there.

Motivation: He is greedy; and money/treasure

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Rich. Occupation: Roofer

Voice: Draws out vowels

Attributes [hide]

Gomory Marlowe, Male Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)18 (+4) 11 (+0)15 (+2)
Skills Perception +3, Persuasion +5
Senses Passive Perception 15
Languages Common, Elven, Terran, Giant, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Aquamarine (1200 gp). Iolite (40 gp).


Social Check DCs


Millicent Bentham, Female Human [Permalink]

Personal [hide]

Description: She stands about 6'1" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her right leg appears badly burned and disfigured. Her black hair is long and unkept. She wears large thick round spectacles.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Millicent enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She got into the Merchant business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Merchant. She tends to her Merchant job now, and dutifully fulfills any obligations she has.

Motivation: She is unsatisfied with her job; and further expansion of business

Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Merchant

Voice: Pirate accent

Attributes [hide]

Millicent Bentham, Female Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)10 (+0) 15 (+2)7 (-2)
Skills Investigation +3, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp.


Social Check DCs


Guy Wilberforce, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears tight fighting clothing, which leaves very little to the imagination. He is tall, broad shouldered and powerfully built. His brown hair, when down, is lengthy. His amber eyes peer out from beneath his wide-brimmed green hat.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Sold as a small child to a necromancer, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and he is greedy

Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Rich, Mentor. Occupation: Body Guard

Voice: Boston accent

Attributes [hide]

Guy Wilberforce, Male Human Paladin 5
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 8 (-1)17 (+3) 7 (-2)9 (-1)
Skills Perception +1
Senses Passive Perception 11
Languages Common, Ignan, Sylvan, Draconic
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp.


Social Check DCs

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