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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Everard Rodney, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He dresses in pastel turtlenecks beneath a blue coat with brown slacks. His white hair is cut jaggedly and amateurishly. His eyes are a pleasant brown.

Personality: He exudes charisma. He is a tour de force of persuasion. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. His childhood dream was to be a Spice Merchant, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: He has decided he is irredeemable; and seeks redemption

Flaws: Forgetful. Bonds: Attractive, Adventurer, Job, Criminal record. Occupation: Barkeep

Voice: growls and snarls, animalistic

Attributes [hide]

Everard Rodney, Male Human Paladin 5
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)16 (+3) 11 (+0)9 (-1)
Skills Acrobatics +7, Stealth +7
Senses Passive Perception 10
Languages Common, Undercommon, Goblin, Celestial
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp.


Social Check DCs


Percival Tinley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a yellow costume with the symbols of luck on his torso. He is bald on top and has large black tufts of hair around his ears. His violet eyes lackadaisically let the world flow into them.

Personality: Confrontational and typically high on some drug or another. Animals are drawn to him, and he is able to talk to them.

History: Percival was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Barkeep for hire.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Poor, Job. Occupation: Barkeep

Voice: Slow speaker

Attributes [hide]

Percival Tinley, Male Human Paladin 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)16 (+3) 10 (+0)10 (+0)
Skills Arcana +6, Nature +6
Senses Passive Perception 10
Languages Common, Elven, Orc, Druidic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 3000 sp.


Social Check DCs


Trym Pinkerton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he typically wears red cloth garments or leather armor. His black hair, when down, is lengthy. His gray unseeing eyes seem to look past you.

Personality: He has always had a great fascination with Human culture. He works hard and plays hard.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Servant mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion; and a strong sense of loyalty to human people

Flaws: Ugly, Disease, Racist, Hedonist. Bonds: Poor. Occupation: Crown-heir

Voice: Spits words with contempt

Attributes [hide]

Trym Pinkerton, Male Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 7
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 16 (+3)16 (+3) 8 (-1)15 (+2)
Skills Nature +6, Sleight of Hand +0
Senses Passive Perception 9
Languages Common, Abyssal, Aquan, Goblin
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp. Moss agate (8 gp). Jasper (50 gp).


Social Check DCs


Peter Anderton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a green shirt with thin blue vertical stripes and brown pants. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in the south. Peter was born on a far southern island where he grew up under the tutelage of his mother, an expert Engraver. Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Ideals: Optimist. Flaws: Shy. Bonds: Rich, Immigrant, Military. Occupation: Engraver

Voice: Spits words with contempt

Attributes [hide]

Peter Anderton, Male Human Paladin 5
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)8 (-1) 15 (+2)17 (+3)
Skills Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp.


Social Check DCs

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