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NPC Generator

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Advanced [show]


Maynild Reid, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears an entirely red suit with brown socks and a vest with buckled shoes. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her amber eyes have a joyful gleam in them most of the time.

Personality: Maynild wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... She receives visions of the future at random moments

History: She served in the navy to pay for her family's outstanding loans. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. In the meantime she has taken over work as a Spice Merchant and occasionally as a mercenary.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Athletic, Disciplined, Gifted. Flaws: PTSD. Bonds: Military. Occupation: Spice Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Maynild Reid, Female Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)5 (-3) 10 (+0)13 (+1)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp.


Social Check DCs


Mary Dayton, Female Human [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a grey and green robe with the hood down. She carries with her a set of monstrous two handed axes, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her auburn hair is kept up in a ponytail inside a broad hat. She wears a mask on her face.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Her job bores her to no end. She has decided to make it more interesting.

History: Mary was raised in a hard working conservative environment. She worked as a nervous Apothecary and found it very stressful. Recently she has begun working with bootleggers and crooks.

Motivation: Sabotage a competitor; and expand her business

Ideals: Fighting, Athletic. Bonds: Adventurer, Criminal record, Job. Occupation: Apothecary

Voice: Speaks in third person

Attributes [hide]

Mary Dayton, Female Human Paladin 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)17 (+3) 10 (+0)12 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Gnoll, Halfling, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 4000 sp. Red garnet (100 gp). Emerald (1200 gp). Peridot (50 gp). Aquamarine (300 gp).


Social Check DCs


Jocelyn Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He plays an instrument quite well.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He moved from fad to fad and when he turned 15 he discovered music. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic, Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Brewer

Voice: Prounounces S like Z

Attributes [hide]

Jocelyn Sherwood, Male Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)9 (-1) 5 (-3)13 (+1)
Skills Acrobatics +6, Arcana +2
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Yeardley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and his gloved hand is found clutching a monstrous two handed axe. His chestnut hair is unkempt and raggedy. His brown unseeing eyes seem to look past you.

Personality: His tongue was cut out and he uses sign language. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He served in the navy to pay for his family's outstanding loans. He helped his mother out around the business and became quite the natural. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Disease. Bonds: Poor, Criminal record, Military, Job. Occupation: Shepherd

Voice: Cold and demanding tone

Attributes [hide]

Balimaar Yeardley, Male Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)9 (-1) 16 (+3)12 (+1)
Skills Medicine +6, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. Hematite (7 gp). Alexandrite (600 gp).


Social Check DCs

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