Gilbert Fawcett, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is wearing the road beaten gear of a warrior. He sports a long black beard, and similarly colored long hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Overbrimming with self-confidence, Gilbert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. Being a Crown-heir kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Impeccable. Flaws: Ugly, Insane. Bonds: Criminal record, Military. Occupation: Crown-heir
Voice: Sleepy voice
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 16 (+3) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 500 gp. Rhodochrosite (11 gp). Deep blue spinel (1000 gp). Rose (30 gp).
Balimaar Brent, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears green painted combat armor at almost all times. His whole body is exceptionally muscular. He has styled his chestnut hair well, parting it to the left. His eyes are blue and he is always smoking a pipe.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also has developed a complete distrust of the Engraver profession.
History: Balimaar was born in the west. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Dyer soon after.
Motivation: To protect his home; and he is unsatisfied with his job
Ideals: Persistence. Bonds: Immigrant, Guardian, Job. Occupation: Dyer
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 15 (+2) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 500 gp. White pearl (40 gp). Sardonyx (80 gp). Deep green spinel (40 gp). Black pearl (900 gp).
Chad Blankley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a blue shirt with thin green vertical stripes and blue pants. His hair is white and curly. He tend to wears goggles to shield his eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He believes the world needs to unite to get rid of drow once and for all.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He worked as a nervous Carter and found it very stressful. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Balancing his hectic life and new Carter responsibilities is difficult.
Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Religious, Job. Occupation: Carter
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Abyssal, Sylvan, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Iolite (60 gp). Rock crystal (60 gp). Blue sapphire (1400 gp). Lapis lazuli (9 gp). 1 Full Plate.
Diggory Brixton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear grey clothing when he does not wear armor. His brown hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He has had some formal writing training, and achieved minor success. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Ideals: Optimist, Artistic. Flaws: Impulsive. Bonds: Nature, Enemies. Occupation: Glassblower
Voice: Jamaican accent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Infernal, Abyssal, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 6000 sp.
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