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NPC Generator

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Advanced [show]


Aldous Clinton, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He misses his home and complains about the freezing weather, even in summer.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Ugly. Bonds: Enemies, Immigrant, Slave, Religious. Occupation: Apothecary

Voice: High pitched and raspy

Attributes [hide]

Aldous Clinton, Male Human Paladin 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)13 (+1) 9 (-1)8 (-1)
Skills Performance +2, Survival +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 pp. Lapis lazuli (13 gp). 1 Minor magic item.


Social Check DCs


Matilda Sherwood, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears clothing that is held on in multiple layers but all of it is in poor condition. She keeps her long silver hair kept up in a rat tail. Her fair skin shows little sign of her aristocratic breeding.

Personality: She never swears and excessively uses polite adverbs when speaking. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born in the south. A few years later when the east was not economically sound they moved to her current location. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends

Ideals: Optimist. Bonds: Poor, Attractive, Adventurer, Immigrant. Occupation: Sculptor

Voice: Scratchy, weak

Attributes [hide]

Matilda Sherwood, Female Human Paladin 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)16 (+3) 12 (+1)10 (+0)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 11
Languages Common, Goblin, Gnome, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 pp. Chrysoprase (70 gp). Blue sapphire (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emma Gracey, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a well pressed and immaculate suit (or dress). Her chestnut hair is cut short. This blue eyed easterner is not easily forgotten.

Personality: She is witty, but her monotone delivery comes off as unnerving Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Emma was left her mother's suit of armor and trained in its use and care. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To settle down with her crush; and wants her loneliness to end

Ideals: Joker. Bonds: Family, Military, Job, Has a crush. Occupation: Bowyer

Voice: Ums and uhs a lot

Attributes [hide]

Emma Gracey, Female Human Paladin 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)13 (+1) 14 (+2)10 (+0)
Skills Persuasion +3, Religion +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp.


Social Check DCs


Godfrey Atterton, Male Human [Permalink]

Personal [hide]

Description: A 5'11" eastern man, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. He wears a colorful flower in his chestnut hair. His green eyes dart from person to person to random spaces in the air.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Godfrey took refuge in the large cave and found the beat up bastard sword and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To clean up the streets; and wants to open a new tavern

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Guardian, Nature. Occupation: Mason

Voice: Sounds elderly

Attributes [hide]

Godfrey Atterton, Male Human Paladin 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)10 (+0) 13 (+1)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp. Hematite (12 gp). Amber (150 gp). Black star sapphire (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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