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NPC Generator

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Advanced [show]


Sybil Moreno, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She has a large pastel mantle and cape that has been intricately interwoven into her blue robe. She wears a top hat to hide her balding. She wears round tiny glasses practically rammed into her face.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: A powerful slaver made her what she is. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.

Motivation: Expand her business; and to be a slave trader again

Ideals: Philantrophist. Flaws: Ugly. Bonds: Mentor, Rich, Job. Occupation: Butcher

Voice: pre-pubescent

Attributes [hide]

Sybil Moreno, Female Human Paladin 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)14 (+2) 17 (+3)14 (+2)
Skills Arcana +5, Medicine +6
Senses Passive Perception 13
Languages Common, Druidic, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. Carnelian (20 gp). Moss agate (13 gp). Citrine (20 gp). 1 Minor magic item.


Social Check DCs


Elizabeth Hadleigh, Female Human [Permalink]

Personal [hide]

Description: This woman wears tight fighting clothing, which leaves very little to the imagination, and sports empty pouches on her belt. Her chestnut hair is lengthy and is close to two feet long. Her otherwise smooth face is marked with small tiny scars.

Personality: She is overprotective of those who hire her services. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Elizabeth was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elizabeth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is compelled to act according to her religious beliefs

Ideals: Fighting, Logical. Bonds: Guardian, Poor, Religious. Occupation: Herbalist

Voice: Breathy voice

Attributes [hide]

Elizabeth Hadleigh, Female Human Paladin 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)12 (+1) 12 (+1)12 (+1)
Skills Athletics +4, Stealth +7
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. 1 Backpack. 1 Masterwork manacles. 1 Spyglass.


Social Check DCs


Dustin Charlton, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt with thin white vertical stripes and blue pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his long brown hair kept up in a rat tail. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Confrontational and typically high on some drug or another. He receives visions of the future at random moments

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 9 years.

Motivation: He'd like to take his coworkers down a peg; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Addict. Bonds: Job, Family. Occupation: Spice Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Dustin Charlton, Male Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)7 (-2) 16 (+3)10 (+0)
Skills Medicine +6, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. Red spinel (60 gp).


Social Check DCs


Gerald Marleigh, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing a perfectly clean shirt and pair of pants. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His parents moved while he was still in utero so he is the first generation to be born here. Gerald was born on a far western plains where he grew up under the tutelage of his mother, an expert Interpreter. He left for the west, certain he would find work there.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Justice. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Interpreter

Voice: Prounounces S like Z

Attributes [hide]

Gerald Marleigh, Male Human Paladin 5
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)13 (+1) 9 (-1)12 (+1)
Skills Medicine +2, Stealth +5
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs

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