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NPC Generator

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Advanced [show]


Avelina Pickering, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She dresses well, typically a more casual-formal manner. Her golden hair is slicked back into a classic pompadour. She has hazel eyes.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She takes great joy in being the best Performer in town.

History: From birth she was tutored by a cruel and relentless mentor. She helped her mother out around the business and became quite the natural. She became a Performer soon after.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Justice. Bonds: Attractive, Immigrant, Job, Mentor. Occupation: Performer

Voice: Soft and mumbly

Attributes [hide]

Avelina Pickering, Female Human Paladin 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 9 (-1)13 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Rhodochrosite (11 gp). Black pearl (1400 gp).


Social Check DCs


Manfred Myerscough, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and he perpetually has his mace ready. His blonde hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Manfred took refuge in the large cave and found the beat up mace and armor he uses now. He has been saving his money to try and buy his brother's freedom.

Motivation: Sabotage a competitor.

Ideals: Fighting. Bonds: Attractive, Job, Family, Nature. Occupation: Sculptor

Voice: Pronounces difficult words wrong

Attributes [hide]

Manfred Myerscough, Male Human Paladin 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)13 (+1) 14 (+2)9 (-1)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Margery Paxton, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears an entirely green suit with grey socks and a vest with buckled shoes. Her blonde hair is kept up in a ponytail inside a top hat. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She never wears the same outfit twice, unless she absolutely has to.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Margery was born on a far western mountains where she grew up under the tutelage of her father, an expert Cartwright. She moves from town to town, unable to find a place to settle.

Motivation: She's repulsed by the PC.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Cartwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Margery Paxton, Female Human Paladin 5
Medium (4'7") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)14 (+2) 18 (+4)16 (+3)
Skills Insight +7, Intimidation +6
Senses Passive Perception 14
Languages Common, Auran, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 100 gp. Sardonyx (30 gp). Black opal (1000 gp). Sard (30 gp). Sard (30 gp).


Social Check DCs


Ralf Home, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears just a green suit. His chestnut hair is still thick. His fierce gray eyes like to dwell on things.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Fisher business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Fisher for the past few years.

Motivation: To prove his worth to the world; and balancing his hectic life and new fisher responsibilities is difficult

Ideals: Logical. Flaws: Shy, Impulsive. Bonds: Job, Attractive. Occupation: Fisher

Voice: Dark and ominous

Attributes [hide]

Ralf Home, Male Human Paladin 5
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 19 (+4)9 (-1) 11 (+0)12 (+1)
Skills Performance +4, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 10000 cp.


Social Check DCs

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