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NPC Generator

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Advanced [show]


Gunter Bing, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears a robe, a symbol of magic around his neck, and a shortbow on his belt. His hair, while still mostly white, has prominent grey streaks. His eyes are green and catlike.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with a lost civilization.

History: He got into the Carter business at a young age. There was a wharf not far from home where he often wandered off to fish. He inherited the family business which he has now maintained for 10 years.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Gifted. Bonds: Adventurer, Job, Nature. Occupation: Carter

Voice: Deep voice with rolling R's

Attributes [hide]

Gunter Bing, Male Human Paladin 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)13 (+1) 12 (+1)10 (+0)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp.


Social Check DCs


Agnes Atterton, Female Human [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She likes to wear white tank tops with blue skirt. Her silver hair, when down, is lengthy. She has gleaming, smiling brown eyes.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the north to a Merchant, Agnes learned a great deal about her father's area of expertise. She worked as a nervous Merchant and found it very stressful. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Wants her loneliness to end; and she wants random interesting trinkets and junk, hates to throw anything away

Flaws: Greedy, Racist, Antagonistic. Bonds: Job, Has a crush. Occupation: Merchant

Voice: Rolls R's

Attributes [hide]

Agnes Atterton, Female Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 8 (-1)12 (+1) 9 (-1)18 (+4)
Skills History +4, Persuasion +7
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Silver comb with moonstones (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Old masterpiece painting (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Isabella Gracey, Female Human [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She carries with her a set of scythes on her belt, each one with a topaz on the hilt. She sports red long hair. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Isabella is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Isabella fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and wants to have a good time and be beloved

Ideals: Fighting, Extrovert. Flaws: Hedonist, Disease, Insomniac. Occupation: Shepherd

Voice: Dark and ominous

Attributes [hide]

Isabella Gracey, Female Human Paladin 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 18 (+4)10 (+0) 17 (+3)12 (+1)
Skills Intimidation +4, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Kitchur, Male Human [Permalink]

Personal [hide]

Description: An older man who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, he is not a threatening figure. He keeps his black hair in a pixie cut. His eyes are violet and catlike.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He believes the world needs to unite to get rid of gnolls once and for all.

History: The child of northern immigrants he idolized his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Shane was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: To end his boredom; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Rich, Enemies, Immigrant. Occupation: Marshal

Voice: Spits words with contempt

Attributes [hide]

Shane Kitchur, Male Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 10 (+0)15 (+2) 9 (-1)13 (+1)
Skills Animal Handling +2, Investigation +5
Senses Passive Perception 9
Languages Common, Giant, Gnome
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Sardonyx (70 gp).


Social Check DCs

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