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NPC Generator

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Advanced [show]


Conrad Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries with him a set of glaives on his belt, each one with a topaz on the hilt. His hair is cut close to his head. His hazel eyes are slightly larger than normal.

Personality: Conrad is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Conrad was born with his mother's beautiful face. He dropped out of school before completing his studies. He used his abilities to travel the world and help people.

Motivation: His relatives are trying to arrange a marriage; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Extrovert, Philantrophist, Logical. Bonds: Attractive. Occupation: Unemployed

Voice: Low range voice

Attributes [hide]

Conrad Lindsey, Male Human Paladin 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)15 (+2) 10 (+0)14 (+2)
Skills Investigation +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Ignan, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 60 pp.


Social Check DCs


Randal Hackney, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tan leather gloves, a tan jacket, and tight pants. He is bald on top and has large blonde tufts of hair around his ears. His face is scarred and worn.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother.

Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Family. Occupation: Blacksmith

Voice: Hard of hearing, loud

Attributes [hide]

Randal Hackney, Male Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)11 (+0) 13 (+1)15 (+2)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 pp.


Social Check DCs


Gerald Merton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and is wearing a long, yellow, dusty cloak. His right leg appears badly burned and disfigured. His white hair is slicked back into a classic pompadour. His eyes are a pleasant blue.

Personality: Cocky and sure of himself, he believes he is the best Interpreter born in the past three hundred years. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in a small village he learned the ways of the warrior from his father. When Gerald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Interpreter job and began his own company from there.

Motivation: Further expansion of business; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Fighting. Flaws: Greedy. Bonds: Job, Military. Occupation: Interpreter

Voice: Ums and uhs a lot

Attributes [hide]

Gerald Merton, Male Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)10 (+0) 13 (+1)14 (+2)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 5000 sp.


Social Check DCs


Oriel Stanley, Female Human [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'7" and wears light armors faded through time and improper care. Her golden hair is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Oriel was born with her father's beautiful face. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. She has achieved small success as a Butcher.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Disciplined, Joker. Bonds: Attractive, Immigrant. Occupation: Butcher

Voice: Creaky witch voice

Attributes [hide]

Oriel Stanley, Female Human Paladin 5
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 13 (+1)15 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp.


Social Check DCs

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