Hugolina Redfield, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a faded coat and loose pants complete with feathered hat. She has wavy golden hair. This blue eyed westerner is not easily forgotten.
Personality: She is extraordinarily eccentric. She never wears the same outfit twice, unless she absolutely has to.
History: She got into the Locksmith business at a young age. There was a wharf not far from home where she often wandered off to fish. She has achieved small success as a Locksmith.
Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and revenge
Ideals: Artistic. Flaws: Insane. Bonds: Job, Nature, Enemies. Occupation: Locksmith
Voice: Low and grunting
Attributes [hide]
Medium (4'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Tourmaline (160 gp). Star rose quartz (40 gp). Fiery yellow corundum (500 gp).
Rosalind Davenport, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed club, just in case. Her tied-back hair is blonde. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is overprotective of those who hire her services. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Rosalind is combative with any and all who dare try her patience in the slightest.
History: Her father raised her in a mountain cabin. Brilliant and gifted she never wanted to apply herself. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To clean up the streets; and to protect her home
Ideals: Justice, Gifted. Flaws: Insane. Bonds: Guardian, Nature. Occupation: Guard
Voice: Smoker's lung
Attributes [hide]
Medium (4'9") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
Emma Cumberbatch, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a red collared shirt and grey skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. She has slicked back red hair. Her eyes are gray.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with vampirism at a very young age, Emma has worked very hard to control her curse. She hasn't been sleeping well lately.
Motivation: Her religion dominates her actions; and wants to work out more often
Ideals: Athletic, Philantrophist. Flaws: Disease, Insomniac. Bonds: Religious. Occupation: Butcher
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'10") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Margery Alston, Female Human [Permalink]
Personal [hide]
Description: She wears tattered old clothes, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'11" when asserting herself. She has wavy white hair. She tend to wears goggles to shield her eyes.
Personality: A skeptical and narcissistic woman, Margery's first love is herself. Her second love is also herself. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Her mother raised her in a mountain cabin. From there she went from mercenary job to mercenary job. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Meet up once more with her childhood friend.
Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Adventurer, Nature. Occupation: Dilettante
Voice: Australian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Halfling, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 200 gp. Carnelian (60 gp). Star rose quartz (60 gp).
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