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NPC Generator

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Advanced [show]


Kyle Chatham, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. His black hair is knotted and matted. His eyes are likewise violet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: Kyle hails from a village terrorized by drow. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. After a long history of fighting, Kyle and his spouse have recently divorced.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he wants revenge against drow

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Enemies, Immigrant. Occupation: Navigator

Voice: High pitched and raspy

Attributes [hide]

Kyle Chatham, Male Human Paladin 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)7 (-2) 16 (+3)11 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 4000 sp. Alexandrite (700 gp). Blue star sapphire (1100 gp). Amber (60 gp). Red garnet (60 gp).


Social Check DCs


Patrick Graham, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His chestnut hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Armorer father left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Justice. Flaws: Ugly, Insomniac, Antagonistic, Disease. Occupation: Mayor

Voice: Laughs frequently while speaking

Attributes [hide]

Patrick Graham, Male Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)12 (+1) 16 (+3)13 (+1)
Skills History +4, Stealth +6
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 5000 sp.


Social Check DCs


Rolf Brownrigg, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has done his best to style his auburn hair to look like a famous performer. He has a dull look in his green eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has been saving his money to try and buy his sister's freedom.

Motivation: He feels threatened by others.

Ideals: Joker. Flaws: Fearful. Bonds: Rich, Family. Occupation: Tanner

Voice: Spits and sputters

Attributes [hide]

Rolf Brownrigg, Male Human Paladin 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)10 (+0) 12 (+1)10 (+0)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 10000 cp. 1 Masterwork Heavy steel shield. 1 Masterwork studded leather.


Social Check DCs


Gunter Bing, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His blonde hair is kept up in a ponytail inside a deerstalker hat. His face is covered beneath a completely black helmet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Gunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Flaws: Antagonistic, PTSD. Bonds: Adventurer, Religious. Occupation: Shipwright

Voice: Speaks with a cold

Attributes [hide]

Gunter Bing, Male Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Medicine +3, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. 1 Chain shirt. 1 Masterwork Light wooden shield.


Social Check DCs

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