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NPC Generator

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Advanced [show]


Frederick Clive, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. He carries with him a set of monstrous two handed axes on his belt, each one with a topaz on the hilt. His white hair is braided into rings. His eyes are blue and beady.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Frederick hails from a village terrorized by goblins. At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in monstrous two handed axe use. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Fighting. Flaws: Ugly, Mundane, Forgetful. Bonds: Enemies. Occupation: Carpenter

Voice: Soothing and warm

Attributes [hide]

Frederick Clive, Male Human Paladin 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)14 (+2) 9 (-1)17 (+3)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 9
Languages Common, Terran, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp.


Social Check DCs


Wymar Anderton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries a battered dagger and tarnished falchion as well. His brown hair is smooth and relatively long. His blue eyes are slightly larger than normal.

Personality: He is very quiet and rarely speaks above a whisper. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Wymar is combative with any and all who dare try his patience in the slightest.

History: He comes from a rich western family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's in love; and he has money and likes to spend it

Ideals: Fighting, Justice. Flaws: Shy. Bonds: Rich, Mentor, Has a crush. Occupation: Blacksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Wymar Anderton, Male Human Paladin 5
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)13 (+1) 13 (+1)11 (+0)
Skills Deception +3, Perception +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp.


Social Check DCs


Matilda Dalton, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is wearing a long, pastel cloak. She keeps her long black hair kept up in a rat tail. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She is witty, but her monotone delivery comes off as unnerving She is lazy, self-centered, vain, and jealous.

History: Matilda was born with her father's beautiful face. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently she has begun working with bootleggers and crooks.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Joker. Flaws: Selfish. Bonds: Attractive, Criminal record, Job. Occupation: Herbalist

Voice: Farmer accent

Attributes [hide]

Matilda Dalton, Female Human Paladin 5
Medium (4'7") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)13 (+1) 10 (+0)8 (-1)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp.


Social Check DCs


Heather Hampton, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she has a large black mantle and cape that has been intricately interwoven into her white robe. Her brown hair is matted, messy, and big. Her face is scarred and worn.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born blind and as such lacked many opportunities for work. A gypsy cursed her at a young age, leading to her ugly appearance. During her travels, Heather and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Heather discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Heather fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Barrister

Voice: Farmer accent

Attributes [hide]

Heather Hampton, Female Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)17 (+3) 11 (+0)12 (+1)
Skills Acrobatics +5, Nature +6
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp.


Social Check DCs

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