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NPC Generator

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Advanced [show]


Melissa Brownrigg, Female Human [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears a yellow collared shirt and tan skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. Her hair is white, silky, and of moderate length. She has a tattooed face.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: The child of a Architect, who enjoyed hunting, Melissa was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: She feels threatened by others.

Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Cartwright

Voice: Scratchy, weak

Attributes [hide]

Melissa Brownrigg, Female Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)17 (+3) 9 (-1)15 (+2)
Skills History +6, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Elven, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp.


Social Check DCs


Godfrey Blankley, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright violet and brown, and wears rings and necklaces with large, colorful gems, and he perpetually has his shortspear ready. He wears a colorful flower in his silver hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is a Lamia in disguise. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Godfrey took refuge in the old dungeon and found the beat up shortspear and armor he uses now. He has dedicated himself to building a better village for his children.

Motivation: He has money and likes to spend it; and he desires power and/or immortality

Ideals: Fighting, Philantrophist. Bonds: Rich, Attractive, Adventurer, Nature. Occupation: Laborer

Voice: Ums and uhs a lot

Attributes [hide]

Godfrey Blankley, Male Human Paladin 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Athletics +2, Deception +5
Senses Passive Perception 11
Languages Common, Draconic, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Just what you see.


Social Check DCs


Lance Altham, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft black waves gently in the breeze. His white hair is slicked back into a classic pompadour. His eyes are hazel.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He comes from a rich northern family. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He ran away from his former home and has been making his living as a Jeweler for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Impeccable. Bonds: Rich, Slave, In love, Job. Occupation: Jeweler

Voice: Farmer accent

Attributes [hide]

Lance Altham, Male Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)15 (+2) 6 (-2)10 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 8
Languages Common, Celestial, Auran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 sp.


Social Check DCs


Giselle Marlee, Female Human [Permalink]

Personal [hide]

Description: She dresses well, wearing grey shirts, loose pants, and blazers most of the time. She is physically well-built. She sports blonde long hair. She is very pretty but has cold, dead eyes.

Personality: Her tongue was cut out and she uses sign language. A true patriot, Giselle would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her homeland was ravaged by war and she spent much of her life rebuilding it. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She is greedy.

Flaws: Disease, PTSD. Bonds: Attractive, Military, Rich. Occupation: Sage

Voice: Smooth and feminine

Attributes [hide]

Giselle Marlee, Female Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)9 (-1) 14 (+2)15 (+2)
Skills Intimidation +5, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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