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NPC Generator

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Advanced [show]


Anthony Walpole, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He very much looks the part of a Barrister. He has a hunchback. His head has been shaved. He wears an eyepatch.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born a particularly ugly child, much to the horror of his parents. He helped his mother out around the business and became quite the natural. He has worked as a Barrister like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Passionate, Optimist. Flaws: Ugly. Bonds: Job, In love. Occupation: Barrister

Voice: Speaks fast with a slight lisp

Attributes [hide]

Anthony Walpole, Male Human Paladin 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)9 (-1) 13 (+1)14 (+2)
Skills Medicine +4, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. Silver pearl (160 gp). Violet garnet (400 gp). 1 Minor magic item.


Social Check DCs


Anselm Barney, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, and carries whips. His auburn hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Sold as a small child to a slaver, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting, Joker. Bonds: Attractive, Rich, Mentor. Occupation: Bounty Hunter

Voice: Uses sign language

Attributes [hide]

Anselm Barney, Male Human Paladin 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)12 (+1) 9 (-1)13 (+1)
Skills History +4, Stealth +2
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. 1 Tanglefoot bags.


Social Check DCs


Miles Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears professional attire. His red hair is slicked back into a classic pompadour. He has gray eyes and a pastel hat with a green feather.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a small toy that he constantly fidgets with.

History: Miles was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets.

Flaws: Addict, Depressed. Bonds: Attractive, Guardian, Poor. Occupation: Painter

Voice: High pitched, excited

Attributes [hide]

Miles Marlowe, Male Human Paladin 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)14 (+2) 15 (+2)15 (+2)
Skills Investigation +5, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp. Tiger eye turquoise (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Barton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a black broad hat and black clothes. He has shaved his head bald. He has blue eyes and a black hat with a red feather.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a very good compulsive liar and kleptomaniac.

History: He was born a particularly ugly child, much to the horror of his parents. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Tailor for hire.

Motivation: Wants to work out more often; and he is a bit of a kleptomaniac

Ideals: Athletic. Flaws: Secretive, Ugly. Bonds: Criminal record, Job. Occupation: Tailor

Voice: Pirate accent

Attributes [hide]

Balimaar Barton, Male Human Paladin 5
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)16 (+3) 5 (-3)11 (+0)
Skills Insight +0, Survival +0
Senses Passive Perception 7
Languages Common, Ignan, Gnoll, Auran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 10 pp.


Social Check DCs

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