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NPC Generator

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Advanced [show]


Avelina Axton, Female Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this western woman is generally shirtless and showing off her tattooed chest. She has wavy brown hair. Her eyes are a pleasant amber.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is able to make almost anything out of random pieces of junk.

History: Born to a Hunter, her father struggled to pay the bills. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She was granted necromantic powers by her dying sister.

Motivation: To be a Hunter again; and balancing her hectic life and new map maker responsibilities is difficult

Ideals: Athletic, Gifted. Bonds: Job, Poor. Occupation: Map Maker

Voice: Uses sign language

Attributes [hide]

Avelina Axton, Female Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)17 (+3) 14 (+2)11 (+0)
Skills Nature +6, Persuasion +3
Senses Passive Perception 12
Languages Common, Aquan, Ignan, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 pp. Blue quartz (13 gp). Azurite (13 gp). Jade (50 gp). Tourmaline (50 gp).


Social Check DCs


Godfrey Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He keeps his auburn hair in a flapper bob. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he is compelled to act according to his religious beliefs

Ideals: Optimist. Flaws: Ugly, Disease, Insomniac. Bonds: Religious. Occupation: Stableman

Voice: Jittery and nervous

Attributes [hide]

Godfrey Staurheim, Male Human Paladin 5
Medium (6'3") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)18 (+4) 15 (+2)11 (+0)
Skills Athletics +6, Performance +3
Senses Passive Perception 12
Languages Common, Terran, Goblin, Aquan, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs


Hubert Kimberly, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears baggy yellow pantaloons and a blue scarf, and his gloved hand is found clutching a lance. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his gray eyes scan people very quickly.

Personality: Hubert is depressed about a lot of things. He tends to be a nihilist. He does not believe in violence as a means to an end. He is a dedicated Marshal but believes his peers are too gung-ho.

History: The child of a Layabout, who enjoyed hunting, Hubert was taken on many hunting expeditions. He moved from fad to fad and when he turned 15 he discovered writing. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle.

Ideals: Pacifist, Artistic. Flaws: Depressed. Bonds: Attractive, Nature. Occupation: Marshal

Voice: Mumbles to self between sentences

Attributes [hide]

Hubert Kimberly, Male Human Paladin 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 14 (+2)15 (+2)
Skills Animal Handling +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Hastings, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He wears just a green suit. He wears a small hat to hide his balding. He has a dull look in his green eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He comes from a rich eastern family. Kody liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to get laid; and he's attracted to the pc

Ideals: Justice. Flaws: Secretive. Bonds: Rich, Nature, Has a crush. Occupation: Hunter

Voice: Creaky witch voice

Attributes [hide]

Kody Hastings, Male Human Paladin 5
Medium (6'6") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)16 (+3) 9 (-1)16 (+3)
Skills History +6, Medicine +2
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs

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