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NPC Generator

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Advanced [show]


Isabella Carlyle, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair is greying and her face has many wrinkles. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She used her abilities to trick people and travel the world for free.

Motivation: She has comitted a past crime that haunts her to this day; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Impeccable. Flaws: Insomniac, Insane. Bonds: Rich, Criminal record. Occupation: Bounty Hunter

Voice: American accent

Attributes [hide]

Isabella Carlyle, Female Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)15 (+2) 13 (+1)17 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. Carnelian (20 gp). Citrine (20 gp).


Social Check DCs


Nicholas Sherwood, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'6" and wears a faded coat and loose pants complete with broad hat. His golden hair is knotted and matted. He has gleaming, smiling violet eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His job bores him to no end. He has decided to make it more interesting.

History: A powerful slaver made him what he is. He was an athlete and attended two major summer competitions. He never won. He has dedicated himself to building a better village for his children.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker, Athletic. Bonds: Adventurer, Criminal record, Mentor. Occupation: Glassblower

Voice: Soft and mumbly

Attributes [hide]

Nicholas Sherwood, Male Human Paladin 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 15 (+2)15 (+2) 8 (-1)10 (+0)
Skills Insight +2, Medicine +2
Senses Passive Perception 9
Languages Common, Ignan, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Hematite (10 gp). Golden yellow topaz (600 gp).


Social Check DCs


Bertram Branson, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears bulky white painted plate armor. He has a long silver beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is almost excessively polite to everyone, even when angry. He also hits on men, regardless of circumstances.

History: Bertram lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Butcher, but he was a colossal failure. He has gone from town to town working and never settling down anywhere, but has fallen for a local Butcher. He hasn't told them the truth, but wants to settle down with them.

Motivation: Nothing but the best is good enough for him; and wants to open a new tavern

Ideals: Impeccable. Flaws: Shy. Bonds: Has a crush, Family, Job. Occupation: Shoemaker

Voice: Speaks with back of mouth

Attributes [hide]

Bertram Branson, Male Human Paladin 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)18 (+4) 16 (+3)16 (+3)
Skills Intimidation +6, Investigation +7
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Auran, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp.


Social Check DCs


Miles Springfield, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in a clean pastel cloak covering his clean studded leather. He has moderate length auburn hair. He has a dull look in his brown eyes.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Slave Trader. He became a Slave Trader soon after.

Motivation: Retire the richest man in the south; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Justice, Entrepeneur. Bonds: Attractive, Criminal record, Job. Occupation: Slave Trader

Voice: Ums and uhs a lot

Attributes [hide]

Miles Springfield, Male Human Paladin 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)16 (+3) 17 (+3)12 (+1)
Skills Perception +6, Stealth +5
Senses Passive Perception 15
Languages Common, Giant, Elven, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. 3 Smokesticks.


Social Check DCs

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