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NPC Generator

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Advanced [show]


Sarah Carlisle, Female Human [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. Her red hair is drawn into a tight pony tail with a cross scrunchie. Her green eyes dart from person to person.

Personality: She snorts whenever she laughs or is feeling confident. She is frequently practicing swordplay.

History: Sarah was born in the south. At a young age she loved to build and create. From there she went from mercenary job to mercenary job. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Obtaining odd cultural Human artifacts is her passion.

Ideals: Persistence. Bonds: Attractive, Military, Adventurer. Occupation: Fisher

Voice: Jamaican accent

Attributes [hide]

Sarah Carlisle, Female Human Paladin 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)11 (+0) 12 (+1)19 (+4)
Skills History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 2000 sp. Fiery yellow corundum (500 gp). Iolite (80 gp).


Social Check DCs


Henry Stanton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a black wide-brimmed hat and black clothes. His silver hair is matted, messy, and big. He has violet eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Henry took refuge in the old dungeon and found the beat up whip and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: His spouse's relatives view him with great suspicion; and he's repulsed by the pc

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Nature, Adventurer, Family. Occupation: Armorer

Voice: Breathy voice

Attributes [hide]

Henry Stanton, Male Human Paladin 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)13 (+1) 6 (-2)10 (+0)
Skills Arcana +4, Perception +1
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. Red-brown spinel (80 gp).


Social Check DCs


Clerebold Marley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears baggy red pantaloons and a violet scarf. He wears a feathered hat to cover his moderate length brown hair. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is very quiet and rarely speaks above a whisper. He takes great joy in being the best Mason in town.

History: He was born to loving parents in a slum to the south. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He ran away from his former home and has been making his living as a Mason for the past few years.

Motivation: To be a Glassblower again.

Flaws: Shy. Bonds: Attractive, Job, Poor, Criminal record. Occupation: Mason

Voice: Mousy voice

Attributes [hide]

Clerebold Marley, Male Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)17 (+3) 15 (+2)11 (+0)
Skills Arcana +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Orc, Elven, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp.


Social Check DCs


Aldous Blakeley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a long, black cloak and is in decent physical shape. He has a long auburn beard with little hanging trinkets. His violet eyes peer out from beneath his top black hat.

Personality: He is happy with his job as a Priest. He turns his eye from what people do, preferring to live and let live. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Wants to raise his children well; and to reunite with his absent father

Ideals: Fighting. Flaws: Forgetful. Bonds: Job, Enemies, Family. Occupation: Priest

Voice: Australian accent

Attributes [hide]

Aldous Blakeley, Male Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)18 (+4) 15 (+2)15 (+2)
Skills Deception +5, Insight +5
Senses Passive Perception 12
Languages Common, Druidic, Elven, Terran, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Bloodstone (30 gp). Golden yellow topaz (1300 gp). Moss agate (7 gp).


Social Check DCs

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