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NPC Generator

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Advanced [show]


Heather Harrington, Female Human [Permalink]

Personal [hide]

Description: This woman wears just a white suit, and sports empty pouches on her belt. With bright red hair. She wears crescent spectacles with a black brim.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Born in the west to a Body Guard, Heather learned a great deal about her mother's area of expertise. She worked as a nervous Body Guard and found it very stressful. She moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and revenge

Flaws: Antagonistic. Bonds: Guardian, Job, Immigrant, Enemies. Occupation: Body Guard

Voice: Posh accent

Attributes [hide]

Heather Harrington, Female Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 18 (+4)15 (+2) 7 (-2)15 (+2)
Skills History +5, Investigation +5
Senses Passive Perception 8
Languages Common, Undercommon, Goblin
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Carved bone or ivory statuette (20 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Helen Hayhurst, Female Human [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She prefers to wear green clothing when she does not wear armor. Her whole body is exceptionally muscular. Her hair is cut close to her head. She has several tiny emerald earrings on each ear.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Helen grew up listening to her father's many stories. Helen liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She has money and likes to spend it.

Flaws: Depressed, Lazy. Bonds: Immigrant, Rich, Adventurer, Nature. Occupation: Architect

Voice: Low and grunting

Attributes [hide]

Helen Hayhurst, Female Human Paladin 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)16 (+3) 14 (+2)16 (+3)
Skills Investigation +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Terran, Giant, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp.


Social Check DCs


Trym Windsor, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As long as the job gets done he does not care how it got done.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Trym took refuge in the old dungeon and found the beat up sai and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is a bit of a kleptomaniac; and he's repulsed by the pc

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Poor, Criminal record, Nature. Occupation: Mason

Voice: pre-pubescent

Attributes [hide]

Trym Windsor, Male Human Paladin 5
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)11 (+0) 12 (+1)10 (+0)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 10000 cp.


Social Check DCs


Sarah Middleton, Female Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, she is an attractive figure. She is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft green waves gently in the breeze. Sporting a white mohawk this woman's hair draws a lot of attention. She is very pretty but has cold, dead eyes.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She receives visions of the future at random moments

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Brilliant and gifted she never wanted to apply herself. She now mingles about in high society.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Miner

Voice: Tuts and clicks tongue

Attributes [hide]

Sarah Middleton, Female Human Paladin 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)14 (+2) 8 (-1)15 (+2)
Skills Athletics +4, Nature +5
Senses Passive Perception 9
Languages Common, Sylvan, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs

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