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NPC Generator

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Advanced [show]


Alexandre Dumph, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in an above average manner. He wears his blonde hair up. He is very pretty but has cold, dead eyes.

Personality: He is extraordinarily eccentric. He takes great joy in being the best Mortician in town.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an apprentice working in his father's forge. Recently the stress of being a Mortician has made it difficult for him to sleep.

Motivation: Expand his business; and to be a carter again

Flaws: Insane, Disease, Insomniac. Bonds: Attractive, Job. Occupation: Mortician

Voice: Australian accent

Attributes [hide]

Alexandre Dumph, Male Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)14 (+2) 13 (+1)17 (+3)
Skills Arcana +5, Performance +6
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 4000 sp.


Social Check DCs


Williamina Marley, Female Human [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'11" and is typically in her Architect uniform. With wild white hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She always tries to repair and not replace. It was this mentality that drove her into the Architect business.

History: Williamina was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. A gifted student she started as a Courier, but she got bored and became a Architect. She ran away from her former home and has been making her living as a Architect for the past few years.

Motivation: To be a Courier again; and sabotage a competitor

Ideals: Opinionated, Persistence. Bonds: Job, Attractive, Poor. Occupation: Architect

Voice: Can't modulate volume

Attributes [hide]

Williamina Marley, Female Human Paladin 5
Medium (4'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. 1 Masterwork Musical instrument. 1 Masterwork Thieves’ tools. 1 Spyglass. 1 Hourglass.


Social Check DCs


Emma Branson, Female Human [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She is bristling with hidden weapons, mostly pickaxes and spears. Her hair is cut close to her head. Her thin eyebrows rest above her beady hazel eyes.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is used to getting what she wants. In part because she is a meticulous planner.

History: The child of eastern immigrants she idolized her father. She moved out north to avoid the crime she committed. Being a Layabout kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and a rival would like her out of the picture

Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Poor, Criminal record, Immigrant. Occupation: Layabout

Voice: Pirate accent

Attributes [hide]

Emma Branson, Female Human Paladin 5
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)13 (+1) 18 (+4)14 (+2)
Skills Deception +5, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 20000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Frederick Bradley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an entirely brown suit with green socks and a vest with buckled shoes. He wears his chestnut hair up in a very large beehive style do. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He plays an instrument quite well.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Frederick liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day

Ideals: Artistic. Flaws: Ugly, Antagonistic, Disease. Bonds: Nature. Occupation: Bowyer

Voice: Soothing and warm

Attributes [hide]

Frederick Bradley, Male Human Paladin 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)12 (+1) 8 (-1)15 (+2)
Skills Perception +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Half-Plate. 1 Full Plate. 1 Masterwork Light wooden shield. 1 Full Plate.


Social Check DCs

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