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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Griselda Bentley, Female Human [Permalink]

Personal [hide]

Description: She has a missing right leg. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her golden hair is smooth and relatively long. She has a dull look in her hazel eyes.

Personality: She loves telling others what to do and how they should feel about things. She uses divination through singing.

History: She was raised in a white middle class family as the only child. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered goblins who tried to eat her hand. She was granted divine powers by her dying brother.

Motivation: Revenge; and her name or reputation has been wronged in the past by goblins, and she desires to right it

Ideals: Opinionated, Gifted. Flaws: Mundane. Bonds: Enemies. Occupation: Doctor

Voice: Switch between two voices

Attributes [hide]

Griselda Bentley, Female Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)10 (+0) 13 (+1)15 (+2)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 20 pp.


Social Check DCs


Thomas Shipley, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his tan boots flare out at the collars. He has styled his auburn hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.

Personality: He has always had a great fascination with Human culture. Thomas enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of a Fortune-teller, who enjoyed hunting, Thomas was taken on many hunting expeditions. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He now owns his own business.

Motivation: He has a rivalry with the Church that dominates his actions; and to be a fortune-teller again

Flaws: Racist, Hedonist. Bonds: Nature, Job, Religious. Occupation: Weaver

Voice: Irish accent

Attributes [hide]

Thomas Shipley, Male Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 16 (+3)14 (+2) 17 (+3)16 (+3)
Skills Arcana +5, Persuasion +6
Senses Passive Perception 13
Languages Common, Goblin, Celestial
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp.


Social Check DCs


Gilbert Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in black turtlenecks beneath a white coat with brown slacks. With bright blonde hair and a scraggly beard. His green eyes have a joyful gleam in them most of the time.

Personality: Gilbert wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mayor arts, while his father instructed him in etiquette, music and courtly manner. Over the years he perfected his riding and shooting skills. He has built up a small fortune and can afford his own way.

Motivation: To protect his home; and he has money and likes to spend it

Ideals: Disciplined. Bonds: Attractive, Rich, Nature, Guardian. Occupation: Mayor

Voice: Draws out vowels

Attributes [hide]

Gilbert Staurheim, Male Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)8 (-1) 14 (+2)7 (-2)
Skills Insight +5, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Anselm Marlee, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tight fitting brown shirt and pants. He has wavy chestnut hair. He has a dull look in his hazel eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in a small forest village. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he's looking for his big break

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Poor, Mentor, Nature. Occupation: Map Maker

Voice: High pitched, excited

Attributes [hide]

Anselm Marlee, Male Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)12 (+1) 7 (-2)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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