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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Maynild Adley, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'6" and wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her right hand appears badly burned and disfigured. Her hair is red and curly. Her eyes are violet.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born in the north, but her parents moved at a very young age to the west. She struck it rich when she found rare goods in large quantities. After a long history of fighting, Maynild and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and she is greedy

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Banker

Voice: Strong lisp

Attributes [hide]

Maynild Adley, Female Human Paladin 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)6 (-2) 12 (+1)18 (+4)
Skills Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp.


Social Check DCs


Bernard Marley, Male Human [Permalink]

Personal [hide]

Description: This man wears just a yellow suit. He is muscular with a powerful set of arms. With a patchy red beard and wild red hair. His amber eyes are passionate and lively.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Shoemaker business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Shoemaker. He has achieved small success as a Shoemaker.

Motivation: He feels the way he acts is they only way to get by in the world; and he is unsatisfied with his job

Ideals: Logical, Impeccable. Bonds: Family, Job. Occupation: Shoemaker

Voice: Slow speaker

Attributes [hide]

Bernard Marley, Male Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)15 (+2) 15 (+2)12 (+1)
Skills Intimidation +4, Religion +5
Senses Passive Perception 12
Languages Common, Draconic, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10000 cp. Carnelian (30 gp). Rhodochrosite (14 gp). Blue star sapphire (900 gp). Tiger eye turquoise (14 gp).


Social Check DCs


John Mori, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He is well dressed, constantly wearing a brown suit, green shirt, and brown tie. He has a hunchback. His black hair is slicked back into a classic pompadour. His violet eyes dart from person to person to random spaces in the air.

Personality: John wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born to a criminal king-pin and mafia family John was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. John decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Disciplined, Artistic, Entrepeneur. Flaws: Ugly. Bonds: Criminal record. Occupation: Cartwright

Voice: Mousy voice

Attributes [hide]

John Mori, Male Human Paladin 5
Medium (6'5") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)11 (+0) 13 (+1)12 (+1)
Skills Arcana +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs


Manfred Adley, Male Human [Permalink]

Personal [hide]

Description: This northern man wears brown painted combat armor at almost all times. His clothes are grease stained in places. His hair is red, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is fixated on the number 37. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Manfred was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane. Bonds: Poor, Immigrant, Attractive. Occupation: Performer

Voice: Sensual and smooth

Attributes [hide]

Manfred Adley, Male Human Paladin 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)12 (+1) 15 (+2)12 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp. Blue star sapphire (1500 gp). 3 Tanglefoot bags. 3 Alchemist’s fire. 3 Thunderstones.


Social Check DCs

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