Rosamund Lester, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears suspenders and brown workpants. Her shirt is grey, and she wears a heavy brown leather apron most of the time. Her chestnut hair is still thick. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was raised in a desert tribe. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She inherited the family business which she has now maintained for 3 years.
Motivation: To share knowledge with the world; and sabotage a competitor
Ideals: Athletic, Logical. Bonds: Job, Nature, Criminal record. Occupation: Stylist
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: Just what you see.
Alexandre Emsworth, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He has a large blue mantle and cape that has been intricately interwoven into his tan robe. His silver hair and beard is wavy and long. He has gleaming, smiling hazel eyes.
Personality: Aggressive, abrasive, and angry, Alexandre embodies much of what other species detest in the Humans. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Antagonistic. Bonds: Religious, Military, Job. Occupation: Detective
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Emeny Tenley, Female Human [Permalink]
Personal [hide]
Description: She is wearing a long, black, dusty cloak. She has a moderate pudge and is not very fit. She wears a deerstalker hat to hide her balding. Her half smiles and amber eyes are beguiling and draw you in.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She is an amazing painter.
History: Emeny was born with her mother's beautiful face. When Emeny reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Some 8 years later her spouse died after the birth of her daughter. Heartbroken, Emeny never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Enemies, Military, In love. Occupation: Shoemaker
Voice: Scratchy, weak
Attributes [hide]
Medium (4'11") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. A silver and pearl hairclip (90 gp). A roughly beaten golden orb (50 gp). Large well-done wool tapestry (400 gp).
Margery Dumph, Female Human [Permalink]
Personal [hide]
Description: She has a missing left arm. She tends to wear a large white jacket. Her white hair is unkempt and raggedy. Her violet eyes dart from person to person.
Personality: Margery speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Sold as a small child to a necromancer, Margery was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was taken from her home at a very young age. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Slave, Mentor. Occupation: Spy
Voice: Sore throat, cough
Attributes [hide]
Medium (4'10") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 200 gp. Bloodstone (30 gp). Black opal (800 gp). Tiger eye turquoise (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!


