Raymond Everly, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears rags and sports a simple walking cane. He wears a colorful flower in his auburn hair. He has gleaming, smiling brown eyes.
Personality: He is a Gardener first and foremost. He believes firmly that knowledge should be universal. He has all his life been fascinated with music.
History: He got into the Gardener business at a young age. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Raymond took refuge in the old dungeon and found the beat up halberd and armor he uses now. He used his abilities to trick people and travel the world for free.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Artistic. Bonds: Poor, Attractive, Job, Nature, Criminal record. Occupation: Gardener
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 5000 sp. Carnelian (20 gp). Deep blue spinel (300 gp). Onyx (20 gp). Aquamarine (300 gp). 1 Minor magic item. 1 Minor magic item.
Dustin Asheton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing the road beaten gear of a warrior. He has a small bristly mustache and wavy blonde hair. His amber eyes dart from person to person to random spaces in the air.
Personality: Eccentric and domineering, Dustin will drive conversation. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He is the product a well kept family trust fund and as such has never really known need. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.
Motivation: Wants to raise his children well; and he has money and likes to spend it
Ideals: Fighting, Extrovert. Bonds: Enemies, Rich, Attractive, Family. Occupation: Carter
Voice: Sleepy voice
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 600 gp. Gold and topaz bottle stopper cork (1400 gp). A delicate brass dragon egg (60 gp). Solid gold idol (1100 gp). A roughly beaten golden orb (170 gp).
Ella Thackeray, Female Human [Permalink]
Personal [hide]
Description: This southern woman wears violet painted combat armor at almost all times. Her clothes are grease stained in places. She has moderate length auburn hair. Her skin is flawless and her green eyes scan people very quickly.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a Marshal, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Fortune-teller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She moves from town to town, unable to find a place to settle.
Motivation: Retire the richest woman in the south; and she's repulsed by the pc
Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive. Occupation: Fortune-teller
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Rose (70 gp). Fiery yellow corundum (1100 gp). Sard (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ermina Emsworth, Female Human [Permalink]
Personal [hide]
Description: This woman wears a faded coat and loose pants complete with top hat, and sports empty pouches on her belt. She keeps her red hair in a pixie cut. Her eyes are likewise green. Her teeth are white and perfect.
Personality: Ermina hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She used her abilities to trick people and travel the world for free.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is a bit of a kleptomaniac
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Nature. Occupation: Navigator
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Fire opal (400 gp). Star ruby (400 gp). Golden yellow topaz (1500 gp). Red spinel (50 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

