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NPC Generator

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Advanced [show]


Juliana Marlowe, Female Human [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft yellow waves gently in the breeze. Her silver hair is thinning but still full. This gray eyed northerner is not easily forgotten.

Personality: Cocky and sure of herself, she believes she is the best Animal Trainer born in the past three hundred years. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now mingles about in high society.

Motivation: Expand her business.

Flaws: Shy, Disease. Bonds: Rich, Job, Military. Occupation: Animal Trainer

Voice: pre-pubescent

Attributes [hide]

Juliana Marlowe, Female Human Paladin 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 14 (+2)11 (+0)
Skills Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Black pearl (700 gp). Lapis lazuli (9 gp).


Social Check DCs


William Garrick, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He is wearing the road beaten gear of a warrior. He has a black handlebar mustache and slicked back black hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A powerful brothel owner made him what he is. William liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the south

Ideals: Fighting, Philantrophist, Joker. Flaws: Addict. Bonds: Mentor, Nature. Occupation: Glassblower

Voice: Draws out vowels

Attributes [hide]

William Garrick, Male Human Paladin 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 7 (-2)14 (+2) 11 (+0)12 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 30000 cp.


Social Check DCs


Henry Winterbourne, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He has a large black mantle and cape that has been intricately interwoven into his pastel robe. He wears his hair in dreadlocks. His gray unseeing eyes seem to look past you.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying sister.

Motivation: Money/treasure.

Ideals: Passionate, Philantrophist, Gifted. Flaws: Disease. Bonds: Rich. Occupation: Locksmith

Voice: Spits words with contempt

Attributes [hide]

Henry Winterbourne, Male Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)14 (+2) 15 (+2)11 (+0)
Skills Arcana +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll, Celestial
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Henry Graham, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is lengthy and is close to two feet long. His eyes are amber.

Personality: Calm and collected, he is a well trained Banker. The war was a terrible time for him, and Henry does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He comes from a rich southern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Banker. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Money/treasure; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Depressed. Bonds: Job, Military, Rich, Has a crush. Occupation: Banker

Voice: Eastern European accent

Attributes [hide]

Henry Graham, Male Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)11 (+0) 7 (-2)9 (-1)
Skills Insight +1, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 sp. Azurite (13 gp).


Social Check DCs

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