Geoffrey Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and yellow workpants. His shirt is white, and he wears a heavy yellow leather apron most of the time. His white hair is lengthy and is close to two feet long. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in a small village he learned the ways of the warrior from his mother. His first spouse was a Navigator, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist. Bonds: In love, Family. Occupation: Sellsword
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 50 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 9 (-1) | 14 (+2) | 6 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 700 gp. Iolite (50 gp). 1 Minor magic item. 1 Minor magic item.
Dustin Weston, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down, and carries bows. His hair is auburn and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: Dustin speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Fighting, Impeccable, Justice. Flaws: Ugly. Bonds: Military. Occupation: Healer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Gerard Huckabee, Male Human [Permalink]
Personal [hide]
Description: Standing 5'5", this man dresses well, wearing blue shirts, loose pants, and blazers most of the time. With a patchy white beard and wild white hair. His eyes are likewise green.
Personality: A skeptical and narcissistic man, Gerard's first love is himself. His second love is also himself. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: The child of eastern immigrants he idolized his mother. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gerard took refuge in the ruined castle and found the beat up shield and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: He is currently in port desperately looking for someone to get him out; and nothing but the best is good enough for him
Ideals: Impeccable. Bonds: Attractive, Slave, Immigrant, Nature. Occupation: Dyer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 800 gp. White opal (1400 gp). 1 Minor magic item.
Rolf Colby, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He has the majority of his body covered in plate. His whole body is exceptionally muscular. His golden hair is still thick. His green eyes have a joyful gleam in them most of the time.
Personality: Abrasive and pushy, he has a hard time making friends. Flattery will make him almost putty in your hands.
History: His parents moved while he was still in utero so he is the first generation to be born here. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Someone believes him a fraud; and revenge
Flaws: Antagonistic, Selfish. Bonds: Immigrant, Enemies. Occupation: Courier
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 8 (-1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 pp. Zircon (70 gp). 1 Minor magic item.
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