Sarah Halsey, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is wearing the road beaten gear of a warrior. Her white hair is well kept. Her hazel eyes lackadaisically let the world flow into them.
Personality: Sarah is depressed about a lot of things. She tends to be a nihilist. She is skeptical of what others tell her and is slow to trust.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarah fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with her absent mother; and doesn't want to be a spice merchant and was forced into it by her family
Ideals: Fighting. Flaws: Depressed, Shy. Bonds: Slave, Rich, Family. Occupation: Spice Merchant
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Cecily Langdon, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears clothing that is held on in multiple layers but all of it is in poor condition. She wears a colorful flower in her chestnut hair. She is very pretty but has cold, dead eyes.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is a great chef.
History: Born in the west her family was never financially stable. Her psionic abilities were realized during a raid on her village. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cecily fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Athletic, Passionate, Gifted. Bonds: Poor, Attractive. Occupation: Herbalist
Voice: Sleepy voice
Attributes [hide]
Medium (4'11") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 17 (+3) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Elizabeth Branson, Female Human [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She sports black long hair. She has several tiny jet earrings on each ear.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She misses her home and complains about the freezing weather, even in summer.
History: Born in a small village she learned the ways of the warrior from her father. Elizabeth was born on a far southern mountains where she grew up under the tutelage of her father, an expert Engraver. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to work out more often; and she is greedy
Ideals: Fighting, Athletic, Justice. Bonds: Rich, Immigrant. Occupation: Engraver
Voice: American accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Goblin
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 1000 sp. Red spinel (90 gp). Alexandrite (800 gp). Tourmaline (90 gp).
Trym Roscoe, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a red and black robe with the hood down, and he perpetually has his falchion ready. His chestnut hair and beard is wavy and long. His skin is flawless and his green eyes scan people very quickly.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Trym is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Trym took refuge in the ruined castle and found the beat up falchion and armor he uses now. By chance he met his sister recently and the two have been together since.
Motivation: To unite with his sister.
Ideals: Fighting, Optimist. Bonds: Attractive, Family, Nature. Occupation: Locksmith
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 6000 sp.
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Their contribution stands as a beacon of hope for all adventurers!


