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NPC Generator

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Advanced [show]


Margery Emsworth, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female dresses in yellow turtlenecks beneath a black coat with green slacks. She is tall, broad shouldered and powerfully built. Her brown hair is kept up in a ponytail inside a wide-brimmed hat. Her face is scarred and worn.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Her job bores her to no end. She has decided to make it more interesting.

History: Her father raised her in a mountain cabin. Margery abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has comitted a past crime that haunts her to this day; and she has passion for adventuring and risk

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Criminal record, Nature. Occupation: Crown-heir

Voice: Smoker's lung

Attributes [hide]

Margery Emsworth, Female Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)7 (-2) 18 (+4)16 (+3)
Skills Animal Handling +7, Persuasion +6
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 100 gp.


Social Check DCs


Trym Hastings, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair is greasy and uncared for. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Flattery will make him almost putty in your hands.

History: Trym was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Optimist. Flaws: Ugly, Selfish. Bonds: Family, Rich. Occupation: Soapmaker

Voice: Hard of hearing, loud

Attributes [hide]

Trym Hastings, Male Human Paladin 5
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 17 (+3)14 (+2)
Skills Acrobatics +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 5000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Sapphire pendant on gold chain (1000 gp). 1 Minor magic item.


Social Check DCs


Gerard Nash, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears long strands of sapphire and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and his gloved hand is found clutching a longbow. His hair is long and white with streaks of red, and is pulled back with small grey clips. His beard is red, braided, and well cared for. His amber unseeing eyes seem to look past you.

Personality: Aggressive, abrasive, and angry, Gerard embodies much of what other species detest in the Humans. He has a small toy that he constantly fidgets with.

History: He is the product a well kept family trust fund and as such has never really known need. His parents enrolled him in a Paladin school at a young age so that he could practice his druidic talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Disease, Antagonistic, Addict. Bonds: Rich. Occupation: Bowyer

Voice: Soothing and warm

Attributes [hide]

Gerard Nash, Male Human Paladin 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 6 (-2)14 (+2) 8 (-1)14 (+2)
Skills Persuasion +5, Survival +2
Senses Passive Perception 9
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


William Roscoe, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a black collared shirt and brown pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His white hair is cut jaggedly and amateurishly. His eyes are violet and catlike.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: William hails from a village terrorized by orcs. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: To reunite with his old friends.

Ideals: Athletic, Gifted. Flaws: Selfish. Bonds: Enemies, Adventurer. Occupation: Slave Trader

Voice: Farmer accent

Attributes [hide]

William Roscoe, Male Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)13 (+1) 11 (+0)10 (+0)
Skills Religion +4, Stealth +5
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 70 pp. Jet (90 gp). Carnelian (40 gp). Emerald (1200 gp). Chalcedony (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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