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NPC Generator

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Advanced [show]


Gerald Stanton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears many layers of old clothing at all times. His hair is cut close to his head. His eyes are blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised in a island tribe. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gerald's father didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 12 years.

Motivation: A need for knowledge about a nearby landmark; and to be a shoemaker again

Flaws: Ugly, Antagonistic. Bonds: Poor, Nature, Job, Adventurer. Occupation: Interpreter

Voice: Speaks with a cold

Attributes [hide]

Gerald Stanton, Male Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)18 (+4) 13 (+1)13 (+1)
Skills History +7, Stealth +6
Senses Passive Perception 11
Languages Common, Orc, Halfling, Sylvan, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 2 Tanglefoot bags.


Social Check DCs


Shane Beverly, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a fancy black suit. His whole body is exceptionally muscular. He keeps his white hair in a flapper bob. His green unseeing eyes seem to look past you.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not believe in violence as a means to an end. He is a dedicated Mason but believes his peers are too gung-ho.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Shane was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Mason. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Pacifist. Flaws: Disease. Bonds: Attractive, Immigrant, Slave. Occupation: Mason

Voice: French accent

Attributes [hide]

Shane Beverly, Male Human Paladin 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)12 (+1) 10 (+0)11 (+0)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 3000 sp. Amethyst (160 gp). Pink pearl (160 gp). Tiger eye turquoise (6 gp).


Social Check DCs


William Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He likes to wear ponchos typically of a light black in addition to tight pants. He has a small bristly mustache and wavy auburn hair. He wears an eyepatch.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. William took refuge in the ruined castle and found the beat up crossbow and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear.

Ideals: Entrepeneur. Flaws: Ugly, Emotional, Fearful. Bonds: Poor, Nature. Occupation: Carter

Voice: Switch between two voices

Attributes [hide]

William Staurheim, Male Human Paladin 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 59 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)16 (+3) 15 (+2)13 (+1)
Skills Arcana +6, Athletics +5
Senses Passive Perception 12
Languages Common, Auran, Gnome, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Emerald (700 gp).


Social Check DCs


Margery Harlow, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a fancy violet dress. She wears a broad hat to hide her balding. Her eyes are likewise hazel.

Personality: Eccentric and domineering, Margery will drive conversation. She always tries to repair and not replace. It was this mentality that drove her into the Junk Dealer business.

History: She was born at the edge of vast island. She worked as a nervous Junk Dealer and found it very stressful. She struck the Junk Dealer job and began her own company from there.

Motivation: She feels the way she acts is they only way to get by in the world; and balancing her hectic life and new junk dealer responsibilities is difficult

Ideals: Extrovert, Persistence, Impeccable. Bonds: Attractive, Nature, Job. Occupation: Junk Dealer

Voice: Can't modulate volume

Attributes [hide]

Margery Harlow, Female Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)11 (+0) 13 (+1)11 (+0)
Skills Arcana +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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