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Advanced [show]


Balimaar Read, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His first spouse was a Gardener, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their son. He worked as a Barber, and he later adopted a second son.

Motivation: Further expansion of business.

Ideals: Justice. Flaws: Ugly. Bonds: Job, Rich, Family. Occupation: Barber

Voice: Rhymes sentences (sorry)

Attributes [hide]

Balimaar Read, Male Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)6 (-2) 9 (-1)10 (+0)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Black pearl (300 gp). Aquamarine (300 gp).


Social Check DCs


Margery Garfield, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears professional attire. She has slicked back auburn hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born in the east, but her parents moved at a very young age to the west. Margery was born on a far eastern mountains where she grew up under the tutelage of her mother, an expert Armorer. She now spends her time doing works of charity.

Motivation: Regain custody of her daughter; and she is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Armorer

Voice: pre-pubescent

Attributes [hide]

Margery Garfield, Female Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)16 (+3) 15 (+2)13 (+1) 11 (+0)8 (-1)
Skills Medicine +3, Stealth +6
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee -1 / 2d4-4, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 5000 sp. Moonstone (40 gp). Star rose quartz (40 gp).


Social Check DCs


Alice Tatum, Female Human [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her dagger with her veritable burlap sack of a shirt. Her attire stands in sharp contrast to her dagger, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her hair is always cut to a buzz. Her amber eyes have a joyful gleam in them most of the time.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She always tries to repair and not replace. It was this mentality that drove her into the Marshal business.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Alice abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better world.

Motivation: She wants revenge against illithids; and several ex partners dislike her way of doing things and want revenge

Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Adventurer, Enemies. Occupation: Marshal

Voice: Spits and sputters

Attributes [hide]

Alice Tatum, Female Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)8 (-1) 15 (+2)11 (+0)
Skills Investigation +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Chain shirt. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Ella Ainsworth, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body and is in decent physical shape. Her black hair, when down, is lengthy. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born into a rich family. Ella liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has worked as a Engraver like her father before her.

Motivation: Sabotage a competitor; and balancing her hectic life and new engraver responsibilities is difficult

Ideals: Joker. Bonds: Attractive, Job, Rich, Nature. Occupation: Engraver

Voice: Hard of hearing, loud

Attributes [hide]

Ella Ainsworth, Female Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)16 (+3) 12 (+1)12 (+1)
Skills Survival +4
Senses Passive Perception 11
Languages Common, Terran, Ignan, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. Jet (40 gp).


Social Check DCs

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