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NPC Generator

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Advanced [show]


Vicky Charlton, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears just a yellow suit. She has a long silver ponytail with little hanging trinkets. Her skin is flawless and her gray eyes scan people very quickly.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Born in the west her family was never financially stable. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she wants to get laid

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Sailor

Voice: Timid voice

Attributes [hide]

Vicky Charlton, Female Human Paladin 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)17 (+3) 15 (+2)14 (+2)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Druidic, Undercommon, Celestial
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Alexandrite (1500 gp). Pink pearl (130 gp). Azurite (16 gp).


Social Check DCs


Egelina Kitchur, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she typically wears a sleeveless long coat of deep violet leather and dull brown iron scale mail. She has no hair. Her hazel eyes peer out from beneath her Stetson violet hat.

Personality: She can speak with the recently deceased. She is frequently practicing swordplay.

History: Born to a Tanner, her father struggled to pay the bills. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Wants to open a new tavern; and she wants nothing more than to rejoin the army

Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Military, Poor. Occupation: Carpenter

Voice: Spits and sputters

Attributes [hide]

Egelina Kitchur, Female Human Paladin 5
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)10 (+0) 13 (+1)15 (+2)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. Deep blue spinel (1300 gp). Peridot (70 gp). Golden pearl (160 gp). Golden yellow topaz (1300 gp).


Social Check DCs


Margery Barlow, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears dark leathers with embroidery. Her moppish auburn hair is in a traditional bowl cut. Her gray eyes peer out from beneath her Stetson white hat.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born a particularly ugly child, much to the horror of her parents. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. During her travels, Margery and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Margery discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Margery fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She feels the way she acts is they only way to get by in the world; and she wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Shy, Ugly. Bonds: Poor, Military. Occupation: Courier

Voice: Puts emphasis on the wrong words

Attributes [hide]

Margery Barlow, Female Human Paladin 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)9 (-1) 17 (+3)14 (+2)
Skills Acrobatics +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a yellow cloak and cross-gartered blue stockings. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of a Soapmaker, who enjoyed hunting, Roger was taken on many hunting expeditions. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He is wracked by social anxiety.

Flaws: Ugly, Antagonistic, Fearful, Secretive. Bonds: Nature. Occupation: Shoemaker

Voice: Pronounces O like U

Attributes [hide]

Roger Staurheim, Male Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)16 (+3) 8 (-1)16 (+3)
Skills Arcana +6, Perception +2
Senses Passive Perception 12
Languages Common, Sylvan, Gnome, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Black opal (700 gp). Aquamarine (1300 gp). Red spinel (110 gp).


Social Check DCs

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