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NPC Generator

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Advanced [show]


Hadwisa Norton, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her black hair is lengthy and is close to two feet long. She wears an eyepatch.

Personality: Calm and collected, she is a well trained Slave Trader. She works hard and plays hard.

History: Born to a pair of adventurers, Hadwisa grew up listening to her mother's many stories. A gifted student she started as a Animal Trainer, but she got bored and became a Slave Trader. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Sabotage a competitor; and a strong sense of loyalty to human people

Ideals: Entrepeneur. Flaws: Ugly, Hedonist, Racist. Bonds: Job, Adventurer. Occupation: Slave Trader

Voice: Pronounces difficult words wrong

Attributes [hide]

Hadwisa Norton, Female Human Paladin 5
Medium (4'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)9 (-1) 12 (+1)10 (+0)
Skills Animal Handling +4, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 40000 cp.


Social Check DCs


Melissa Altham, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She wears her golden hair down. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: Overbrimming with self-confidence, Melissa isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is her passion; and she has passion for adventuring and risk

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Adventurer, Immigrant. Occupation: Banker

Voice: Smooth and feminine

Attributes [hide]

Melissa Altham, Female Human Paladin 5
Medium (4'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)14 (+2) 11 (+0)11 (+0)
Skills Religion +5
Senses Passive Perception 10
Languages Common, Druidic, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 5000 sp.


Social Check DCs


Reynard Watson, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is generally shirtless and showing off his tattooed chest. His blonde hair is unkempt and raggedy. His eyes, though not visible through his cowl, are violet.

Personality: Reynard wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of a Crown-heir, who enjoyed hunting, Reynard was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg

Ideals: Athletic, Disciplined, Joker. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Armorer

Voice: Old thin voice

Attributes [hide]

Reynard Watson, Male Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 14 (+2)15 (+2) 8 (-1)14 (+2)
Skills Deception +5
Senses Passive Perception 9
Languages Common, Draconic, Gnome
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. 1 Everburning torch. 4 Tanglefoot bags. 1 Thunderstones. 7 Acid flasks.


Social Check DCs


Joan Hornsby, Female Human [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'7" when asserting herself. Her golden hair is drawn into a tight pony tail with a rose scrunchie. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: Calm and collected, she is a well trained Fortune-teller. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born the only child of a wealthy merchant. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has set out to sabotage the competition.

Motivation: Expand her business.

Ideals: Entrepeneur. Flaws: Ugly, PTSD. Bonds: Job. Occupation: Fortune-teller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Joan Hornsby, Female Human Paladin 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)9 (-1) 12 (+1)13 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. A roughly beaten golden orb (150 gp). Cloth of gold vestments (150 gp). 1 Minor magic item.


Social Check DCs

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