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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Theobald Garfield, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears light armors faded through time and improper care. His hair is auburn and curly. His eyes are likewise blue.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the south, but his parents moved at a very young age to the north. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He left for the south, certain he would find work there.

Motivation: Wants to work out more often.

Ideals: Optimist. Bonds: Immigrant, Debt. Occupation: Tanner

Voice: Excited and jittery

Attributes [hide]

Theobald Garfield, Male Human Paladin 5
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)13 (+1) 9 (-1)17 (+3)
Skills Persuasion +6, Stealth +5
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Gerald Jacobs, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He wears a colorful flower in his chestnut hair. He has gleaming, smiling brown eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the west to a Architect, Gerald learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Architect. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new architect responsibilities is difficult

Ideals: Logical. Flaws: Secretive. Bonds: Immigrant, Attractive, Job. Occupation: Architect

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerald Jacobs, Male Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)13 (+1) 13 (+1)15 (+2)
Skills Acrobatics +2, Persuasion +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Wymar Marley, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a cross on it. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant brown.

Personality: Eccentric and domineering, Wymar will drive conversation. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the east to a Soapmaker, Wymar learned a great deal about his mother's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Wymar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Wymar. He then took over the family business and is one of the better Soapmaker for hire.

Motivation: Nothing but the best is good enough for him; and he'd like to take his coworkers down a peg

Ideals: Extrovert, Logical, Impeccable. Bonds: Job, Criminal record. Occupation: Soapmaker

Voice: Dutch accent

Attributes [hide]

Wymar Marley, Male Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)10 (+0) 11 (+0)11 (+0)
Skills Performance +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 3000 sp.


Social Check DCs


Clerebold Fidget, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. His silver hair is greasy and uncared for. His amber eyes are passionate and lively.

Personality: He is business-like. He takes instructions and follows them to the letter. Further he is a bit of a stoner and is frequently out of it.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Professionalism. Flaws: Ugly, Addict. Bonds: Religious, Mentor. Occupation: Layabout

Voice: Speaks with squeezed throat

Attributes [hide]

Clerebold Fidget, Male Human Paladin 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 5 (-3)13 (+1)
Skills Persuasion +4
Senses Passive Perception 7
Languages Common, Goblin, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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