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NPC Generator

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Advanced [show]


Sarah Emsworth, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears baggy pastel pantaloons and a grey scarf. She has moderate length golden hair. Her brown eyes dart from person to person.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born at the edge of vast island. Sarah abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She has passion for adventuring and risk; and she desires power and/or immortality

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Nature, Adventurer. Occupation: Bookbinder

Voice: Soft and melodious

Attributes [hide]

Sarah Emsworth, Female Human Paladin 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 14 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 4 (-3)16 (+3) 13 (+1)11 (+0)
Skills Animal Handling +4, Nature +6
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp.


Social Check DCs


Trym Anderton, Male Human [Permalink]

Personal [hide]

Description: This man wears a tight fitting tan shirt and pants, and sports empty pouches on his belt. His golden hair is lengthy and is close to two feet long. His ears are large.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born in the west. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Tanner

Voice: Russian accent

Attributes [hide]

Trym Anderton, Male Human Paladin 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)11 (+0) 16 (+3)12 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. 1 Small steel mirror. 1 Silver holy symbol. 1 Magnifying glass. 1 Backpack.


Social Check DCs


Gunter Thackeray, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. He is physically well-built. He wears his hair in dreadlocks. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He also hits on women, regardless of circumstances.

History: Born to a pair of adventurers, Gunter grew up listening to his mother's many stories. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Gunter began to lead the lost caravan. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Marry his brother to traveling adventurers; and obtaining odd cultural human artifacts is his passion

Ideals: Entrepeneur. Bonds: Enemies, Has a crush, Adventurer, Family. Occupation: Merchant

Voice: Jamaican accent

Attributes [hide]

Gunter Thackeray, Male Human Paladin 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)13 (+1) 14 (+2)13 (+1)
Skills Sleight of Hand +6, Survival +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp.


Social Check DCs


Simon Kimberley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he tends to wear a tan poncho over his likewise colored trousers and shirt. He has dyed his greying white hair a little too much giving a sharp white color. His eyes, though not visible through his cowl, are amber.

Personality: Cocky and sure of himself, he believes he is the best Bowyer born in the past three hundred years. He is able to fit into much smaller and tighter spaces than normal.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the west was not economically sound they moved to his current location. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Secretive. Bonds: Job, Immigrant, Criminal record. Occupation: Bowyer

Voice: Mumbles to self between sentences

Attributes [hide]

Simon Kimberley, Male Human Paladin 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)12 (+1) 10 (+0)15 (+2)
Skills Acrobatics +5, Deception +5
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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