Rolf Harper, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears skinny pants and wears a tan and black robe with the hood down. His brown hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He comes from a rich eastern family. Rolf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and money/treasure
Flaws: Insomniac, Terse, Antagonistic. Bonds: Rich, Nature. Occupation: Adventurer
Voice: Spanish accent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 17 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 7 (-2) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Auran, Draconic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 1000 sp.
Alex Wedgwood, Male Human [Permalink]
Personal [hide]
Description: Standing 5'3", this man wears an entirely yellow suit with black socks and a vest with buckled shoes. His chestnut hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a minor phobia of water and hates getting wet.
History: The child of southern immigrants he idolized his father. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Flaws: Insane, Shy, Fearful. Bonds: Immigrant, Adventurer. Occupation: Fisher
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Ignan, Gnome, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 3000 sp.
Rolf Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He is wearing colorful clothing, dressed as a Dyer. He has a hunchback. His moppish blonde hair is in a traditional bowl cut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A skeptical and narcissistic man, Rolf's first love is himself. His second love is also himself. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born at the edge of vast mountains. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He would like to get married and retire; and he is a bit of a kleptomaniac
Ideals: Impeccable. Flaws: Ugly. Bonds: Religious, Nature, Criminal record, Has a crush. Occupation: Dyer
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 15 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 6000 sp. Aquamarine (1500 gp). Golden yellow topaz (1500 gp). Deep blue spinel (1500 gp). Sardonyx (60 gp). 1 Minor magic item. 1 Minor magic item.
Emmeline Darlington, Female Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she tends to wear a large pastel jacket. Her silver hair is lengthy and is close to two feet long. Her fierce brown eyes like to dwell on things.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is lazy and tries to find solutions quickly.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Sailor arts, while her father instructed her in etiquette, music and courtly manner. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sailor work with an outfit from a few towns over. Sailor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She was granted druidic powers by her dying sister.
Motivation: Wants to have a good time and be beloved; and to be a junk dealer again
Ideals: Gifted, Optimist. Flaws: Lazy. Bonds: Job, Rich. Occupation: Sailor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 8 (-1) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 700 gp. Coral (40 gp). Deep blue spinel (1400 gp). Hematite (6 gp). Sardonyx (80 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


