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NPC Generator

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Advanced [show]


Bertram Pickering, Male Human [Permalink]

Personal [hide]

Description: He wears a white shirt with thin black vertical stripes and red pants. He carries a battered shield and tarnished mace as well. He has white hair. His eyes are amber and catlike.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Armorer father left him crippled. He is searching for what he claims is his rightful reward.

Motivation: To settle down with his crush.

Ideals: Fighting. Flaws: Terse, Disease. Bonds: Has a crush, Adventurer. Occupation: Stableman

Voice: Voice breaks

Attributes [hide]

Bertram Pickering, Male Human Paladin 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)16 (+3) 9 (-1)14 (+2)
Skills Arcana +6, Survival +2
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 60 pp.


Social Check DCs


Elysande Astley, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is dressed in an above average manner. She has dyed her greying red hair a little too much giving a sharp red color. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is currently in port desperately looking for someone to get her out; and she's attracted to the pc

Ideals: Artistic, Extrovert. Bonds: Attractive, Slave, Nature. Occupation: Layabout

Voice: Loud with bravado

Attributes [hide]

Elysande Astley, Female Human Paladin 5
Medium (4'9") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 13 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 5 (-3)14 (+2) 12 (+1)4 (-3)
Skills Deception +0, Nature +5
Senses Passive Perception 11
Languages Common, Celestial, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Herleva Blythe, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears an entirely grey suit with green socks and a vest with buckled shoes. Her red hair is cut short with large spiked bangs in the front. She has several tiny topaz earrings on each ear.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She has a minor phobia of water and hates getting wet.

History: The child of a Beggar, who enjoyed hunting, Herleva was taken on many hunting expeditions. Her mother took her hunting and taught her how to get in the mind of other creatures. After months of barely getting by, Herleva managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She has decided she is irredeemable; and she is greedy

Ideals: Impeccable. Flaws: Fearful. Bonds: Rich, Nature, Criminal record. Occupation: Miner

Voice: Ums and uhs a lot

Attributes [hide]

Herleva Blythe, Female Human Paladin 5
Medium (4'10") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)10 (+0) 10 (+0)14 (+2)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs


Mary Ogden, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She does not wear sleeves and tends to eschew shirts when she can avoid it. She wears a broad hat to hide her balding. She tend to wears goggles to shield her eyes.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born at the edge of vast island. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Mary took refuge in the old dungeon and found the beat up spear and armor she uses now. She left for the south, certain she would find work there.

Motivation: Doesn't want to be a Assassin and was forced into it by her family; and she's repulsed by the pc

Flaws: Shy, Antagonistic. Bonds: Nature, Immigrant, Family. Occupation: Assassin

Voice: Speaks with a cold

Attributes [hide]

Mary Ogden, Female Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 17 (+3)12 (+1) 13 (+1)19 (+4)
Skills Acrobatics +6, Animal Handling +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp.


Social Check DCs

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